My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Baby Dragon Miner
Zap
Bats Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Baby Dragon Miner
Fireball
Goblin Gang Inferno Tower Baby Dragon
Poison
Bats Goblin Gang Inferno Tower
Lightning
Ice Golem Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Inferno Tower Baby Dragon Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Barbarian Barrel Goblin Gang Miner Baby Dragon Poison Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Barbarian Barrel Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Miner Barbarian Barrel Baby Dragon
Goblin Gang
Ice Golem Miner Baby Dragon
Ice Golem
Bats Goblin Gang Barbarian Barrel Baby Dragon Miner
Inferno Tower
Barbarian Barrel
Bats Ice Golem Baby Dragon Miner
Baby Dragon
Bats Goblin Gang Ice Golem Barbarian Barrel Poison Miner
Poison
Miner Baby Dragon
Miner
Bats Goblin Gang Poison Ice Golem Barbarian Barrel Baby Dragon

Defense Synergies 2 16

Bats
Ice Golem Inferno Tower Barbarian Barrel Baby Dragon
Goblin Gang
Inferno Tower Ice Golem Barbarian Barrel Miner
Ice Golem
Inferno Tower Bats Goblin Gang Barbarian Barrel Baby Dragon Poison
Inferno Tower
Goblin Gang Ice Golem Bats Barbarian Barrel Baby Dragon Poison
Barbarian Barrel
Bats Goblin Gang Ice Golem Inferno Tower Baby Dragon Poison Miner
Baby Dragon
Bats Ice Golem Inferno Tower Barbarian Barrel
Poison
Ice Golem Inferno Tower Barbarian Barrel
Miner
Goblin Gang Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Inferno Tower Barbarian Barrel Baby Dragon
Inferno Tower Bats Goblin Gang
Goblin Gang Inferno Tower Bats
Inferno Tower Bats Goblin Gang
Barbarian Barrel Poison
Goblin Gang Barbarian Barrel Bats Baby Dragon
Bats Inferno Tower Goblin Gang Baby Dragon Poison
Ice Golem Inferno Tower Barbarian Barrel Baby Dragon Poison
Inferno Tower Goblin Gang
Goblin Gang Ice Golem Inferno Tower Barbarian Barrel Miner
Bats Goblin Gang Poison Ice Golem Barbarian Barrel Baby Dragon
Inferno Tower Bats Goblin Gang Baby Dragon Poison
Inferno Tower Bats Goblin Gang
Bats Goblin Gang Barbarian Barrel Baby Dragon Poison
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang
Bats Goblin Gang Inferno Tower Poison
Bats Goblin Gang Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Poison Bats Ice Golem
Inferno Tower
Goblin Gang Bats Barbarian Barrel Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Inferno Tower Barbarian Barrel
Poison Goblin Gang Ice Golem Barbarian Barrel Baby Dragon Miner
Goblin Gang Bats Ice Golem Inferno Tower
Goblin Gang Bats Ice Golem Inferno Tower Barbarian Barrel
Inferno Tower Goblin Gang
Poison Bats Goblin Gang Ice Golem Baby Dragon
Goblin Gang Bats Ice Golem Inferno Tower
Inferno Tower
Bats Ice Golem Inferno Tower Barbarian Barrel Baby Dragon Poison
Inferno Tower Goblin Gang
Bats Inferno Tower
Poison
Goblin Gang Ice Golem Inferno Tower
Baby Dragon
Goblin Gang Inferno Tower Bats Ice Golem Barbarian Barrel Baby Dragon Poison
Bats Poison Ice Golem Inferno Tower Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Barbarian Barrel Baby Dragon
Poison Barbarian Barrel Baby Dragon Miner
Barbarian Barrel Baby Dragon Poison Miner
Ice Golem Barbarian Barrel Poison
Poison Barbarian Barrel Baby Dragon
Poison Bats Ice Golem Baby Dragon
Baby Dragon Poison
Poison Ice Golem Barbarian Barrel Baby Dragon
Poison Miner
Bats Goblin Gang Poison
Poison Miner Barbarian Barrel
Poison Baby Dragon
Poison Ice Golem Barbarian Barrel Baby Dragon Miner
Barbarian Barrel Baby Dragon Poison
Ice Golem Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Poison
Bats
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison Miner
Baby Dragon Poison
Poison
Barbarian Barrel Baby Dragon Poison
Ice Golem Poison Barbarian Barrel Baby Dragon
Poison Miner Barbarian Barrel Baby Dragon
Baby Dragon Poison Miner
Poison Miner Barbarian Barrel Baby Dragon
Poison Bats Ice Golem Baby Dragon
Bats Poison
Poison Miner
Poison
Poison
Bats Goblin Gang Barbarian Barrel
Poison Baby Dragon
Barbarian Barrel
Poison Miner Goblin Gang Baby Dragon
Ice Golem Baby Dragon Poison
Poison
Bats Goblin Gang Baby Dragon Poison
Bats Poison
Poison Barbarian Barrel Baby Dragon Miner

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