My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Electro Giant Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Electro Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Zap
Prince
Barbarian Barrel
Elite Barbarians Wizard Magic Archer
The Log
Elite Barbarians Prince
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Prince Magic Archer
Fireball
Elite Barbarians Wizard Magic Archer
Poison
Wizard Magic Archer
Lightning
Elite Barbarians Wizard Prince Magic Archer
Rocket
Elite Barbarians Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Electro Giant Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Prince Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Magic Archer Wizard Prince Elite Barbarians Rocket Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Magic Archer Wizard Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Prince Mega Knight
Elite Barbarians
Arrows Wizard Mega Knight
Wizard
Elite Barbarians Prince Mega Knight
Rocket
Electro Giant
Prince
Mega Knight Arrows Wizard Electro Giant Magic Archer
Electro Giant
Rocket Prince
Magic Archer
Prince Mega Knight
Mega Knight
Prince Arrows Elite Barbarians Wizard Magic Archer

Defense Synergies 1 8

Arrows
Mega Knight Prince
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Prince Mega Knight
Rocket
Prince
Arrows Wizard Electro Giant Magic Archer
Electro Giant
Prince
Magic Archer
Prince Mega Knight
Mega Knight
Arrows Elite Barbarians Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Magic Archer
Elite Barbarians Prince Mega Knight
Rocket Prince Mega Knight Elite Barbarians
Elite Barbarians Prince Mega Knight
Arrows Elite Barbarians Rocket Prince Mega Knight
Arrows Magic Archer Mega Knight
Rocket Arrows Wizard Magic Archer
Rocket Arrows Electro Giant Magic Archer Mega Knight
Elite Barbarians Prince
Elite Barbarians Prince Mega Knight
Arrows Wizard Electro Giant Magic Archer Mega Knight
Arrows Wizard Magic Archer
Prince Mega Knight Elite Barbarians Wizard Rocket
Wizard Rocket Mega Knight Arrows Prince Magic Archer
Elite Barbarians Prince Mega Knight
Rocket Elite Barbarians Prince Electro Giant Mega Knight
Wizard Mega Knight Arrows Elite Barbarians Prince
Arrows Mega Knight Elite Barbarians Wizard Prince Magic Archer
Arrows Wizard Magic Archer Mega Knight
Elite Barbarians Prince
Wizard Mega Knight Arrows Elite Barbarians Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Prince Electro Giant
Arrows Elite Barbarians Wizard Rocket Prince Magic Archer Mega Knight
Mega Knight Elite Barbarians Rocket Prince
Rocket Prince Mega Knight Elite Barbarians
Elite Barbarians Prince Mega Knight
Arrows Wizard Rocket Electro Giant Magic Archer
Rocket Prince Elite Barbarians
Mega Knight Elite Barbarians Prince
Rocket Mega Knight Elite Barbarians Prince Magic Archer
Mega Knight Elite Barbarians Prince
Rocket Mega Knight Arrows Elite Barbarians Prince Electro Giant
Elite Barbarians Rocket Prince Mega Knight Wizard
Wizard Electro Giant Magic Archer Mega Knight
Elite Barbarians Electro Giant Rocket Prince Magic Archer
Arrows Mega Knight Elite Barbarians Wizard Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rocket
Arrows Magic Archer
Rocket Arrows Magic Archer
Arrows Rocket Prince
Wizard Rocket Arrows Magic Archer Mega Knight
Arrows Wizard Electro Giant Rocket Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Rocket Elite Barbarians Prince
Rocket Arrows Wizard Prince Magic Archer
Arrows Wizard Rocket Magic Archer
Rocket Elite Barbarians Magic Archer
Arrows Rocket Magic Archer
Arrows Elite Barbarians Prince Magic Archer
Rocket Arrows Wizard Magic Archer
Magic Archer Arrows Wizard Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Wizard Prince Magic Archer Mega Knight
Rocket Arrows Wizard Electro Giant Magic Archer Mega Knight
Rocket Prince Magic Archer Mega Knight
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows
Arrows Electro Giant Wizard Magic Archer Mega Knight
Arrows Wizard Magic Archer
Arrows Wizard Prince Magic Archer Mega Knight
Rocket Arrows Magic Archer
Elite Barbarians Arrows Wizard Electro Giant Magic Archer
Rocket Wizard Electro Giant
Elite Barbarians
Arrows Wizard Rocket Magic Archer Mega Knight
Rocket Arrows Magic Archer
Prince Mega Knight
Rocket Arrows Wizard Magic Archer
Rocket Prince Magic Archer
Rocket Arrows Wizard Magic Archer
Arrows
Wizard Rocket Prince Magic Archer Mega Knight
Arrows Wizard Magic Archer
Rocket Arrows Electro Giant
Elite Barbarians Prince Mega Knight
Electro Giant Elite Barbarians Rocket Magic Archer
Rocket Magic Archer
Rocket Prince Electro Giant Magic Archer Mega Knight

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