My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Inferno Dragon
Giant Snowball
Witch Inferno Dragon Lumberjack
Zap
Witch Prince Inferno Dragon
Barbarian Barrel
Elite Barbarians Witch Lumberjack
The Log
Elite Barbarians Witch Prince Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Witch Prince Inferno Dragon Lumberjack
Fireball
Elite Barbarians Witch Inferno Dragon Lumberjack
Poison
Witch
Lightning
Elite Barbarians Witch Prince Inferno Dragon Lumberjack
Rocket
Elite Barbarians Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Inferno Dragon Lumberjack Witch Prince Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Inferno Dragon Lumberjack

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror Prince Lightning Lumberjack
Elite Barbarians
Arrows Lumberjack
Mirror
Arrows Lightning Lumberjack
Witch
Prince Lumberjack
Prince
Arrows Witch Lightning Lumberjack
Lightning
Arrows Mirror Prince
Inferno Dragon
Lumberjack
Arrows Elite Barbarians Mirror Witch Prince

Defense Synergies 1 7

Arrows
Mirror Prince Lightning Lumberjack
Elite Barbarians
Mirror
Arrows Inferno Dragon Lumberjack
Witch
Prince Lumberjack
Prince
Arrows Witch
Lightning
Arrows
Inferno Dragon
Mirror
Lumberjack
Arrows Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Elite Barbarians Inferno Dragon Lumberjack Witch Prince
Witch Prince Lumberjack Elite Barbarians Lightning Inferno Dragon
Elite Barbarians Witch Prince Inferno Dragon Lumberjack
Lightning Arrows Elite Barbarians Prince Lumberjack
Arrows Lumberjack
Lightning Inferno Dragon Arrows Witch
Lightning Arrows
Witch Inferno Dragon Elite Barbarians Prince Lumberjack
Elite Barbarians Prince Lumberjack
Witch Arrows Lumberjack
Arrows Inferno Dragon Witch
Prince Lumberjack Elite Barbarians Witch Lightning
Arrows Witch Prince Lumberjack
Elite Barbarians Inferno Dragon Prince Lumberjack
Elite Barbarians Prince Lightning Inferno Dragon Lumberjack
Arrows Elite Barbarians Witch Prince Lumberjack
Arrows Elite Barbarians Witch Prince Lumberjack
Arrows Witch Inferno Dragon Lumberjack
Elite Barbarians Prince Inferno Dragon Lumberjack
Arrows Elite Barbarians Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Witch Prince
Arrows Elite Barbarians Prince Lightning Inferno Dragon Lumberjack
Lumberjack Elite Barbarians Witch Prince Lightning
Prince Lightning Lumberjack Elite Barbarians
Elite Barbarians Witch Prince Inferno Dragon Lumberjack
Arrows Witch
Prince Elite Barbarians Witch Lightning Lumberjack
Elite Barbarians Prince Inferno Dragon Lumberjack
Lightning Elite Barbarians Witch Prince Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Elite Barbarians Witch Prince Lumberjack
Lightning Arrows Elite Barbarians Prince
Elite Barbarians Prince Lightning Witch Lumberjack
Witch
Elite Barbarians Witch Prince Lightning Inferno Dragon Lumberjack
Arrows Elite Barbarians Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows Prince
Arrows
Arrows Witch
Arrows Witch
Arrows Lightning
Arrows Lightning
Lightning Elite Barbarians Prince Lumberjack
Lightning Arrows Prince
Lightning Arrows
Lightning Elite Barbarians
Lightning Arrows
Lightning Arrows Elite Barbarians Prince
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows Prince
Lightning Arrows Witch
Lightning Prince
Lightning Arrows
Prince Lightning
Lightning Arrows
Arrows Witch
Witch Inferno Dragon
Arrows Witch Lightning
Lightning Arrows Witch Prince
Lightning Arrows
Elite Barbarians Lightning Arrows Witch
Lightning Witch
Lightning Elite Barbarians
Lightning Arrows
Lightning Arrows
Prince
Arrows Lightning
Lightning Witch Prince
Lightning Arrows Witch
Arrows
Lightning Prince Lumberjack
Arrows Lightning
Lightning Arrows
Elite Barbarians Prince
Elite Barbarians Witch Lightning
Witch Lightning
Lightning Witch Prince

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