My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Wizard Witch
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Elixir Collector Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Hog Rider Wizard Witch P.E.K.K.A
Fireball
Elite Barbarians Hog Rider Wizard Elixir Collector Witch
Poison
Wizard Elixir Collector Witch
Lightning
Elite Barbarians Wizard Elixir Collector Witch
Rocket
Elite Barbarians Hog Rider Wizard Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Freeze Wizard Witch Elite Barbarians Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Hog Rider Freeze Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider P.E.K.K.A Freeze
Elite Barbarians
Arrows Hog Rider Wizard
Hog Rider
Arrows Freeze Elite Barbarians Wizard Witch
Wizard
Elite Barbarians Hog Rider P.E.K.K.A
Elixir Collector
Freeze
Hog Rider Arrows
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Wizard Witch

Defense Synergies 0 4

Arrows
P.E.K.K.A
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Freeze P.E.K.K.A
Elixir Collector
Freeze
Wizard
Witch
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians P.E.K.K.A Witch
Witch P.E.K.K.A Elite Barbarians Freeze
Elite Barbarians Witch P.E.K.K.A
Arrows Elite Barbarians P.E.K.K.A
Arrows Freeze
Arrows Wizard Freeze Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A Elite Barbarians
Elite Barbarians
Witch Arrows Wizard Freeze
Arrows Wizard Witch
P.E.K.K.A Elite Barbarians Wizard Freeze Witch
Wizard Arrows Freeze Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A
Elite Barbarians Freeze P.E.K.K.A
Wizard Arrows Elite Barbarians Witch P.E.K.K.A
Arrows Elite Barbarians Wizard Witch
Arrows Wizard Freeze Witch
P.E.K.K.A Elite Barbarians
Wizard Arrows Elite Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch P.E.K.K.A
Arrows Elite Barbarians Wizard
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Witch
Arrows Wizard Freeze Witch
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Elite Barbarians
Freeze P.E.K.K.A Elite Barbarians Witch
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A Wizard Witch
Wizard Witch
Elite Barbarians Witch Freeze P.E.K.K.A
Arrows Elite Barbarians Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Wizard Arrows
Arrows Wizard Freeze Witch
Arrows Wizard Witch
Arrows Wizard Freeze
Arrows Wizard
Elite Barbarians
Arrows Wizard
Arrows Wizard
Elite Barbarians
Arrows Freeze
Arrows Elite Barbarians
Arrows Wizard Witch
Arrows Wizard
Arrows Freeze
Arrows Wizard
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Freeze Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Elite Barbarians Arrows Wizard Witch
Wizard Freeze Witch
Elite Barbarians
Arrows Wizard
Arrows Freeze
P.E.K.K.A
Arrows Wizard
Freeze Witch
Arrows Wizard Witch
Freeze
Arrows
Wizard
Arrows Wizard
Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians Freeze Witch
Witch
Freeze Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: