My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army Sparky
Barbarian Barrel
Elixir Golem Wizard Skeleton Army Sparky
The Log
Elixir Golem Skeleton Army Sparky
Earthquake
Elixir Golem Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elixir Golem Wizard Skeleton Army Sparky
Fireball
Elixir Golem Wizard Skeleton Army Sparky
Poison
Bats Elixir Golem Wizard Skeleton Army Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Rage Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Arrows Elixir Golem Skeleton Army Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Arrows

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Rage Sparky
Arrows
Mirror Sparky Elixir Golem
Elixir Golem
Rage Bats Arrows Wizard Mirror Sparky
Wizard
Elixir Golem Rage Sparky
Mirror
Arrows Elixir Golem Skeleton Army Sparky
Rage
Elixir Golem Sparky Bats Wizard
Skeleton Army
Mirror Sparky
Sparky
Arrows Rage Bats Elixir Golem Wizard Mirror Skeleton Army

Defense Synergies 2 5

Bats
Sparky
Arrows
Mirror Sparky
Elixir Golem
Wizard
Skeleton Army
Mirror
Arrows Skeleton Army Sparky
Rage
Skeleton Army
Mirror Wizard Sparky
Sparky
Bats Arrows Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Skeleton Army Sparky Bats
Skeleton Army Sparky Bats
Skeleton Army Sparky Bats
Arrows Skeleton Army Sparky
Arrows Skeleton Army Bats
Bats Arrows Wizard
Arrows Sparky
Sparky Skeleton Army
Skeleton Army Sparky
Bats Skeleton Army Arrows Wizard
Arrows Bats Wizard
Skeleton Army Sparky Bats Wizard
Wizard Skeleton Army Sparky Bats Arrows
Skeleton Army Sparky
Skeleton Army Sparky
Wizard Sparky Bats Arrows Skeleton Army
Arrows Bats Wizard Skeleton Army
Arrows Wizard Bats
Sparky
Wizard Skeleton Army Bats Arrows Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Sparky
Arrows Wizard
Skeleton Army Bats Sparky
Skeleton Army Bats Sparky
Skeleton Army Sparky
Arrows Wizard Bats
Skeleton Army Sparky Bats
Skeleton Army Sparky
Bats Skeleton Army Sparky
Skeleton Army Sparky
Bats Sparky
Skeleton Army Arrows
Skeleton Army Wizard Sparky
Wizard Skeleton Army Sparky
Skeleton Army Sparky Bats
Bats Arrows Wizard Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Sparky
Arrows Sparky
Wizard Arrows Sparky
Arrows Wizard Bats
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Bats Sparky
Arrows Wizard Sparky
Arrows Wizard
Sparky
Arrows
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Bats Sparky
Arrows Wizard Sparky
Arrows Wizard
Sparky
Arrows Wizard
Sparky
Arrows
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Bats Arrows Wizard Sparky
Bats Wizard
Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Bats Skeleton Army
Arrows Wizard
Arrows
Wizard Sparky
Arrows Wizard
Arrows Sparky
Sparky
Bats Sparky
Bats
Sparky

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