My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Giant
Giant Snowball
Archers Goblin Gang Hog Rider Witch
Zap
Archers Goblin Gang Witch
Barbarian Barrel
Archers Knight Goblin Gang Witch
The Log
Archers Goblin Gang Hog Rider Witch
Earthquake
Archers Goblin Gang Hog Rider Witch
Arrows
Archers Goblin Gang Witch
Royal Delivery
Archers Knight Goblin Gang Hog Rider Witch
Fireball
Archers Goblin Gang Hog Rider Witch
Poison
Archers Goblin Gang Witch
Lightning
Knight Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Goblin Gang Hog Rider Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider Giant
Arrows
Hog Rider Giant Archers Knight
Knight
Archers Goblin Gang Hog Rider Arrows Witch The Log
Goblin Gang
Knight Hog Rider Giant
Hog Rider
Arrows Knight Goblin Gang The Log Archers Giant Witch
Giant
Arrows Archers Goblin Gang Hog Rider Witch The Log
Witch
Knight Hog Rider Giant
The Log
Hog Rider Knight Giant

Defense Synergies 2 8

Archers
Knight Goblin Gang Witch The Log
Arrows
Knight
Knight
Archers Goblin Gang Arrows Witch The Log
Goblin Gang
Knight Archers The Log
Hog Rider
Giant
Witch
Archers Knight The Log
The Log
Archers Knight Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Knight Goblin Gang Witch The Log
Goblin Gang Witch Archers Knight
Witch Knight Goblin Gang
Arrows The Log
Arrows Goblin Gang The Log Archers
Archers Arrows Goblin Gang Witch
Arrows The Log
Witch Goblin Gang
Knight Goblin Gang Archers
Archers Goblin Gang Witch Arrows Knight The Log
Arrows Archers Goblin Gang Witch
Knight Goblin Gang Witch The Log
Arrows Goblin Gang Witch The Log
Knight Goblin Gang
Goblin Gang The Log
Arrows Knight Goblin Gang Witch
Arrows Archers Knight Goblin Gang Witch The Log
Arrows Witch The Log Archers Knight
Goblin Gang Archers Arrows Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Witch
Archers Arrows Knight Goblin Gang The Log
Goblin Gang Knight Witch The Log
Goblin Gang Knight The Log
Knight Goblin Gang Witch
Arrows Archers Goblin Gang Witch
Goblin Gang Archers Knight Witch
Knight
Knight Witch The Log
Witch Goblin Gang
Knight Witch
Arrows The Log
Knight Goblin Gang Witch
Archers Witch
Goblin Gang Witch Archers Knight The Log
Arrows Archers Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Arrows The Log
Arrows Witch
Archers Arrows Witch The Log
Arrows The Log
Arrows The Log
Goblin Gang
Arrows Knight The Log
Archers Arrows
Knight The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Archers Arrows Witch
Witch
Arrows The Log
Arrows
Arrows The Log
Archers Goblin Gang Witch
Archers Arrows Witch
Arrows The Log
Knight Goblin Gang
Arrows The Log
Arrows
Goblin Gang Witch The Log
Witch
Witch The Log

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