My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Drill Inferno Dragon
Giant Snowball
Wall Breakers Goblin Drill Inferno Dragon
Zap
Wall Breakers Goblin Drill Inferno Dragon
Barbarian Barrel
Wall Breakers Goblin Drill Electro Wizard
The Log
Wall Breakers Goblin Drill
Earthquake
Goblin Drill
Arrows
Wall Breakers Goblin Drill
Royal Delivery
Wall Breakers Goblin Drill Electro Wizard Inferno Dragon
Fireball
Wall Breakers Goblin Drill Electro Wizard Inferno Dragon
Poison
Goblin Drill Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Goblin Drill Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Poison Goblin Drill Electro Wizard Inferno Dragon Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Arrows Poison Goblin Drill

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Goblin Drill Mega Knight
Wall Breakers
Goblin Drill Arrows Electro Wizard Mega Knight
Poison
Goblin Drill Mega Knight
Goblin Drill
Wall Breakers Arrows Poison Mega Knight Golden Knight
Electro Wizard
Wall Breakers Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Wall Breakers Poison Goblin Drill Electro Wizard
Golden Knight
Goblin Drill

Defense Synergies 1 7

Arrows
Mega Knight Golden Knight
Wall Breakers
Poison
Electro Wizard Mega Knight
Goblin Drill
Electro Wizard
Electro Wizard
Poison Goblin Drill Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Arrows Poison Electro Wizard Inferno Dragon
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Golden Knight
Inferno Dragon Goblin Drill Electro Wizard Mega Knight
Mega Knight Goblin Drill Electro Wizard Inferno Dragon
Inferno Dragon Goblin Drill Electro Wizard Mega Knight
Arrows Poison Mega Knight
Arrows Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Poison
Arrows Poison Electro Wizard Mega Knight Golden Knight
Inferno Dragon Goblin Drill
Electro Wizard Mega Knight
Poison Electro Wizard Arrows Goblin Drill Mega Knight
Arrows Inferno Dragon Poison Electro Wizard
Goblin Drill Mega Knight Electro Wizard
Mega Knight Arrows Poison Goblin Drill Electro Wizard Golden Knight
Inferno Dragon Goblin Drill Electro Wizard Mega Knight
Goblin Drill Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Poison Goblin Drill Electro Wizard
Arrows Mega Knight Goblin Drill Electro Wizard Golden Knight
Arrows Poison Goblin Drill Electro Wizard Inferno Dragon Mega Knight
Goblin Drill Electro Wizard Inferno Dragon
Mega Knight Arrows Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Poison Electro Wizard Arrows Inferno Dragon Mega Knight
Mega Knight Electro Wizard Golden Knight
Mega Knight Electro Wizard
Goblin Drill Inferno Dragon Mega Knight
Arrows Poison Electro Wizard
Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Poison Inferno Dragon
Goblin Drill Inferno Dragon
Inferno Dragon Mega Knight Golden Knight
Mega Knight Arrows Poison Electro Wizard
Mega Knight Golden Knight
Mega Knight
Electro Wizard Poison Goblin Drill Inferno Dragon Golden Knight
Arrows Poison Mega Knight Electro Wizard Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Goblin Drill Golden Knight
Arrows Poison Electro Wizard Golden Knight
Arrows Poison Goblin Drill
Arrows Poison
Poison Arrows Mega Knight
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Golden Knight
Poison Electro Wizard
Poison Arrows Electro Wizard Golden Knight
Poison Arrows
Poison Golden Knight
Arrows Poison
Arrows Poison
Arrows Poison Goblin Drill Golden Knight
Arrows Poison Mega Knight
Arrows Poison
Arrows Poison Electro Wizard Mega Knight
Arrows Poison Mega Knight Golden Knight
Poison Mega Knight
Arrows Poison
Arrows Poison Goblin Drill
Arrows Poison Mega Knight
Inferno Dragon
Arrows Poison Electro Wizard Golden Knight
Arrows Poison Mega Knight Golden Knight
Poison Arrows Golden Knight
Poison Arrows Electro Wizard
Electro Wizard Poison
Poison Arrows Mega Knight
Arrows Poison Electro Wizard
Mega Knight
Arrows Poison
Electro Wizard
Poison Arrows Electro Wizard
Arrows
Poison Electro Wizard Mega Knight
Arrows Poison
Arrows Poison
Mega Knight
Poison Electro Wizard Golden Knight
Poison Electro Wizard
Poison Electro Wizard Mega Knight Golden Knight

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