My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Wizard
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Valkyrie Wizard Electro Dragon
Fireball
Firecracker Elixir Golem Wizard Electro Dragon
Poison
Firecracker Elixir Golem Wizard Electro Dragon
Lightning
Valkyrie Wizard Electro Dragon
Rocket
Valkyrie Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Elixir Golem Valkyrie Wizard Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Elixir Golem

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Lightning
Firecracker
Elixir Golem Valkyrie
Elixir Golem
Firecracker Rage Lightning Arrows Wizard Electro Dragon
Valkyrie
Firecracker Wizard Electro Dragon
Wizard
Elixir Golem Valkyrie Rage
Rage
Elixir Golem Wizard Electro Dragon
Electro Dragon
Elixir Golem Valkyrie Rage
Lightning
Elixir Golem Arrows

Defense Synergies 1 5

Arrows
Valkyrie Lightning
Firecracker
Valkyrie Electro Dragon
Elixir Golem
Valkyrie
Firecracker Arrows Wizard Electro Dragon
Wizard
Valkyrie
Rage
Electro Dragon
Firecracker Valkyrie
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Valkyrie Wizard Electro Dragon
Firecracker Valkyrie Electro Dragon
Valkyrie Electro Dragon Lightning
Firecracker Valkyrie Electro Dragon
Lightning Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Electro Dragon
Lightning Arrows Firecracker Wizard Electro Dragon
Lightning Arrows Valkyrie Electro Dragon
Firecracker Valkyrie
Valkyrie Arrows Firecracker Wizard Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Valkyrie Wizard Electro Dragon Lightning
Valkyrie Wizard Arrows Firecracker Electro Dragon
Lightning
Wizard Arrows Firecracker Valkyrie Electro Dragon
Arrows Firecracker Valkyrie Wizard Electro Dragon
Arrows Valkyrie Wizard Firecracker Electro Dragon
Valkyrie Wizard Arrows Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Firecracker Valkyrie Wizard Electro Dragon Lightning
Valkyrie Electro Dragon Lightning
Valkyrie Lightning
Valkyrie
Arrows Firecracker Wizard Electro Dragon
Valkyrie Lightning
Valkyrie
Electro Dragon Lightning Firecracker Valkyrie
Valkyrie Electro Dragon
Lightning Arrows Valkyrie
Lightning Valkyrie Wizard
Wizard Firecracker Valkyrie Electro Dragon
Electro Dragon Firecracker Valkyrie Lightning
Arrows Valkyrie Firecracker Wizard Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Valkyrie Electro Dragon
Arrows Firecracker Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Electro Dragon
Arrows Firecracker Wizard
Arrows Firecracker Wizard Electro Dragon Lightning
Arrows Firecracker Wizard Electro Dragon Lightning
Lightning Electro Dragon
Firecracker Lightning Arrows Valkyrie Wizard Electro Dragon
Lightning Arrows Firecracker Wizard Electro Dragon
Lightning Firecracker
Lightning Arrows Firecracker Electro Dragon
Lightning Arrows Firecracker
Lightning Arrows Firecracker Wizard Electro Dragon
Lightning Arrows Firecracker Wizard Electro Dragon
Lightning Arrows
Lightning
Lightning Arrows Firecracker Wizard Electro Dragon
Lightning Arrows Firecracker Valkyrie Wizard Electro Dragon
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows Electro Dragon
Arrows Firecracker Valkyrie Wizard Electro Dragon
Arrows Firecracker Wizard Electro Dragon Lightning
Lightning Arrows Wizard Electro Dragon
Lightning Arrows Firecracker
Lightning Arrows Firecracker Wizard Electro Dragon
Electro Dragon Lightning Firecracker Wizard
Lightning
Lightning Arrows Wizard Electro Dragon
Lightning Arrows Firecracker Electro Dragon
Arrows Firecracker Wizard Lightning
Lightning Electro Dragon
Lightning Arrows Firecracker Wizard Electro Dragon
Arrows
Lightning Firecracker Valkyrie Wizard Electro Dragon
Arrows Firecracker Wizard Electro Dragon Lightning
Lightning Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker Lightning
Firecracker Electro Dragon Lightning
Electro Dragon Lightning Firecracker

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