My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Giant Skeleton Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Prince Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Giant Skeleton Electro Wizard Lumberjack
The Log
Prince Giant Skeleton Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Prince Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Fireball
Wizard Electro Wizard Inferno Dragon Lumberjack
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Prince Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Electro Wizard Inferno Dragon Lumberjack Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Electro Wizard Inferno Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Giant Skeleton Lumberjack
Valkyrie
Prince Lumberjack Wizard Giant Skeleton Electro Wizard
Wizard
Valkyrie Prince Giant Skeleton Lumberjack
Prince
Valkyrie Arrows Wizard Electro Wizard Lumberjack
Giant Skeleton
Arrows Valkyrie Wizard Electro Wizard Lumberjack
Electro Wizard
Valkyrie Prince Giant Skeleton Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Arrows Wizard Prince Giant Skeleton Electro Wizard

Defense Synergies 0 17

Arrows
Valkyrie Prince Giant Skeleton Lumberjack
Valkyrie
Arrows Wizard Prince Electro Wizard Lumberjack
Wizard
Valkyrie Prince Giant Skeleton Electro Wizard Lumberjack
Prince
Arrows Valkyrie Wizard Electro Wizard
Giant Skeleton
Arrows Wizard Electro Wizard Lumberjack
Electro Wizard
Valkyrie Wizard Prince Giant Skeleton Inferno Dragon Lumberjack
Inferno Dragon
Electro Wizard
Lumberjack
Arrows Valkyrie Wizard Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Inferno Dragon Lumberjack Valkyrie Prince Electro Wizard
Prince Lumberjack Valkyrie Giant Skeleton Electro Wizard Inferno Dragon
Prince Inferno Dragon Lumberjack Valkyrie Electro Wizard
Arrows Valkyrie Prince Giant Skeleton Lumberjack
Arrows Valkyrie Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Arrows Wizard
Arrows Valkyrie Giant Skeleton Electro Wizard
Inferno Dragon Prince Lumberjack
Valkyrie Prince Giant Skeleton Electro Wizard Lumberjack
Valkyrie Electro Wizard Arrows Wizard Giant Skeleton Lumberjack
Arrows Inferno Dragon Wizard Electro Wizard
Prince Lumberjack Valkyrie Wizard Giant Skeleton Electro Wizard
Valkyrie Wizard Arrows Prince Electro Wizard Lumberjack
Inferno Dragon Prince Electro Wizard Lumberjack
Prince Electro Wizard Inferno Dragon Lumberjack
Wizard Arrows Valkyrie Prince Electro Wizard Lumberjack
Arrows Valkyrie Wizard Prince Electro Wizard Lumberjack
Arrows Valkyrie Wizard Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Prince Electro Wizard Inferno Dragon Lumberjack
Valkyrie Wizard Arrows Prince Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Prince Giant Skeleton Electro Wizard
Electro Wizard Arrows Valkyrie Wizard Prince Inferno Dragon Lumberjack
Giant Skeleton Lumberjack Valkyrie Prince Electro Wizard
Valkyrie Prince Giant Skeleton Lumberjack Electro Wizard
Giant Skeleton Valkyrie Prince Inferno Dragon Lumberjack
Arrows Wizard Electro Wizard
Prince Valkyrie Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Valkyrie Prince Inferno Dragon Lumberjack
Giant Skeleton Electro Wizard Valkyrie Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Prince Giant Skeleton Lumberjack
Arrows Valkyrie Prince Giant Skeleton Electro Wizard
Prince Giant Skeleton Valkyrie Wizard Lumberjack
Wizard Valkyrie
Electro Wizard Valkyrie Prince Giant Skeleton Inferno Dragon Lumberjack
Arrows Valkyrie Wizard Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows Electro Wizard
Arrows Giant Skeleton
Arrows Valkyrie Prince Giant Skeleton
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Prince Electro Wizard Lumberjack
Arrows Valkyrie Wizard Prince Electro Wizard
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Prince Electro Wizard
Arrows Valkyrie Wizard
Prince Giant Skeleton
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard
Inferno Dragon
Arrows Wizard Electro Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard
Arrows Electro Wizard
Prince Giant Skeleton
Arrows Wizard
Electro Wizard Prince
Arrows Wizard Electro Wizard
Arrows
Valkyrie Wizard Prince Electro Wizard Lumberjack
Arrows Wizard
Arrows Giant Skeleton
Prince
Giant Skeleton Electro Wizard
Electro Wizard
Prince Giant Skeleton Electro Wizard

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