My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Bandit
Giant Snowball
Guards
Zap
Guards Dark Prince Bandit
Barbarian Barrel
Valkyrie Wizard Guards Dark Prince Bandit Electro Wizard
The Log
Guards Dark Prince Bandit
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards Dark Prince Bandit Electro Wizard
Fireball
Wizard Bandit Electro Wizard
Poison
Wizard Guards Electro Wizard
Lightning
Valkyrie Wizard Dark Prince Bandit Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Bandit Valkyrie Dark Prince Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Bandit Valkyrie

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Bandit Mega Knight
Valkyrie
Wizard Dark Prince Bandit Electro Wizard
Wizard
Valkyrie Dark Prince Bandit Mega Knight
Guards
Bandit
Dark Prince
Arrows Valkyrie Wizard Bandit Electro Wizard
Bandit
Arrows Valkyrie Wizard Guards Dark Prince Electro Wizard Mega Knight
Electro Wizard
Valkyrie Dark Prince Bandit Mega Knight
Mega Knight
Arrows Wizard Bandit Electro Wizard

Defense Synergies 1 17

Arrows
Mega Knight Valkyrie Dark Prince Bandit
Valkyrie
Arrows Wizard Bandit Electro Wizard
Wizard
Valkyrie Guards Dark Prince Bandit Electro Wizard Mega Knight
Guards
Wizard Electro Wizard
Dark Prince
Arrows Wizard Bandit Electro Wizard
Bandit
Arrows Valkyrie Wizard Dark Prince Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Guards Dark Prince Bandit Mega Knight
Mega Knight
Arrows Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Valkyrie Dark Prince Bandit Electro Wizard Mega Knight
Mega Knight Valkyrie Dark Prince Bandit Electro Wizard
Valkyrie Guards Dark Prince Bandit Electro Wizard Mega Knight
Arrows Valkyrie Dark Prince Mega Knight
Arrows Valkyrie Guards Dark Prince Bandit Electro Wizard Mega Knight
Electro Wizard Arrows Wizard
Arrows Valkyrie Bandit Electro Wizard Mega Knight
Guards Valkyrie Dark Prince Bandit Electro Wizard Mega Knight
Valkyrie Guards Electro Wizard Arrows Wizard Dark Prince Bandit Mega Knight
Arrows Wizard Electro Wizard
Mega Knight Valkyrie Wizard Guards Dark Prince Bandit Electro Wizard
Valkyrie Wizard Mega Knight Arrows Guards Dark Prince Electro Wizard
Bandit Electro Wizard Mega Knight
Bandit Electro Wizard Mega Knight
Wizard Mega Knight Arrows Valkyrie Dark Prince Electro Wizard
Arrows Mega Knight Valkyrie Wizard Guards Dark Prince Bandit Electro Wizard
Arrows Valkyrie Wizard Guards Dark Prince Bandit Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Dark Prince Mega Knight Arrows Guards Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Arrows Valkyrie Wizard Mega Knight
Guards Bandit Mega Knight Valkyrie Dark Prince Electro Wizard
Valkyrie Guards Dark Prince Mega Knight Bandit Electro Wizard
Valkyrie Guards Dark Prince Bandit Mega Knight
Arrows Wizard Electro Wizard
Guards Dark Prince Valkyrie Bandit Electro Wizard
Mega Knight Valkyrie Dark Prince
Electro Wizard Mega Knight Valkyrie Dark Prince Bandit
Guards
Mega Knight Valkyrie Guards Dark Prince
Mega Knight Arrows Valkyrie Guards Dark Prince Electro Wizard
Dark Prince Mega Knight Valkyrie Wizard Guards Bandit
Wizard Valkyrie Mega Knight
Guards Electro Wizard Valkyrie Dark Prince
Arrows Valkyrie Mega Knight Wizard Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Valkyrie Guards Dark Prince
Wizard Arrows Valkyrie Dark Prince Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard Bandit
Guards Electro Wizard
Arrows Valkyrie Wizard Dark Prince Bandit Electro Wizard
Arrows Wizard
Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit Mega Knight
Arrows
Arrows Wizard Dark Prince Bandit Electro Wizard Mega Knight
Arrows Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Dark Prince Mega Knight
Arrows Wizard Bandit Electro Wizard
Arrows Wizard Bandit Mega Knight
Arrows Bandit
Arrows Wizard Electro Wizard
Electro Wizard Wizard Guards
Arrows Wizard Bandit Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Wizard
Electro Wizard Guards Dark Prince Bandit
Arrows Wizard Electro Wizard
Arrows
Valkyrie Wizard Dark Prince Electro Wizard Mega Knight
Arrows Wizard
Arrows
Dark Prince Mega Knight
Guards Electro Wizard
Electro Wizard
Dark Prince Bandit Electro Wizard Mega Knight

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