My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Witch Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Bandit
Giant Snowball
Battle Ram Witch
Zap
Battle Ram Witch Bandit
Barbarian Barrel
Valkyrie Battle Ram Wizard Witch Giant Skeleton Bandit
The Log
Battle Ram Witch Giant Skeleton Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Battle Ram Wizard Witch Giant Skeleton Bandit
Fireball
Battle Ram Wizard Witch Bandit
Poison
Wizard Witch
Lightning
Valkyrie Battle Ram Wizard Witch Bandit
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Bandit Valkyrie Battle Ram Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Bandit Valkyrie

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Giant Skeleton Bandit
Valkyrie
Battle Ram Wizard Witch Giant Skeleton Bandit
Battle Ram
The Log Bandit Arrows Valkyrie Witch
Wizard
Valkyrie Giant Skeleton Bandit
Witch
Valkyrie Battle Ram Giant Skeleton Bandit
Giant Skeleton
Arrows Valkyrie Wizard Witch The Log Bandit
The Log
Battle Ram Giant Skeleton Bandit
Bandit
Battle Ram Arrows Valkyrie Wizard Witch Giant Skeleton The Log

Defense Synergies 0 15

Arrows
Valkyrie Giant Skeleton Bandit
Valkyrie
Arrows Wizard Witch The Log Bandit
Battle Ram
Wizard
Valkyrie Giant Skeleton The Log Bandit
Witch
Valkyrie Giant Skeleton The Log Bandit
Giant Skeleton
Arrows Wizard Witch The Log
The Log
Valkyrie Wizard Witch Giant Skeleton Bandit
Bandit
Arrows Valkyrie Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Valkyrie Witch The Log Bandit
Witch Valkyrie Giant Skeleton Bandit
Witch Valkyrie Bandit
Arrows Valkyrie Giant Skeleton The Log
Arrows The Log Valkyrie Bandit
Arrows Wizard Witch
Arrows Valkyrie Giant Skeleton The Log Bandit
Witch
Valkyrie Giant Skeleton Bandit
Valkyrie Witch Arrows Wizard Giant Skeleton The Log Bandit
Arrows Wizard Witch
Valkyrie Wizard Witch Giant Skeleton The Log Bandit
Valkyrie Wizard Arrows Witch The Log
Bandit
The Log Bandit
Wizard Arrows Valkyrie Witch
Arrows Valkyrie Wizard Witch The Log Bandit
Arrows Valkyrie Wizard Witch The Log Giant Skeleton Bandit
Valkyrie Wizard Arrows Witch Giant Skeleton The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Giant Skeleton Bandit
Bandit Arrows Valkyrie Wizard The Log
Giant Skeleton Bandit Valkyrie Witch The Log
Valkyrie Giant Skeleton The Log Bandit
Giant Skeleton Valkyrie Witch Bandit
Arrows Wizard Witch
Valkyrie Witch Giant Skeleton Bandit
Giant Skeleton Valkyrie
Giant Skeleton Valkyrie Witch The Log Bandit
Witch
Valkyrie Witch Giant Skeleton
Arrows Valkyrie Giant Skeleton The Log
Giant Skeleton Valkyrie Wizard Witch Bandit
Wizard Valkyrie Witch
Witch Valkyrie Giant Skeleton The Log
Arrows Valkyrie Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton The Log Bandit
Arrows The Log Bandit
Arrows Giant Skeleton The Log Bandit
Arrows Valkyrie Giant Skeleton The Log
Wizard Arrows Valkyrie The Log
Arrows Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log Wizard
Arrows The Log Wizard Bandit
Arrows Valkyrie Wizard The Log Bandit
Arrows Wizard
The Log Bandit
Arrows Bandit
Arrows The Log
Arrows Wizard Witch The Log Bandit
Arrows Wizard The Log Bandit
Arrows
Arrows Wizard The Log Bandit
Arrows Valkyrie Wizard Witch The Log
Giant Skeleton The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Valkyrie Wizard Witch
Witch
Arrows The Log Wizard Witch Bandit
Arrows Wizard Witch The Log Bandit
Arrows The Log Bandit
Arrows Wizard Witch
Wizard Witch
Arrows Wizard The Log Bandit
Arrows
Giant Skeleton
Arrows Wizard The Log
Witch Bandit
Arrows Wizard Witch
Arrows The Log
Valkyrie Wizard
Arrows The Log Wizard
Arrows Giant Skeleton
Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log Bandit

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