My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Bandit
Giant Snowball
Baby Dragon Balloon
Zap
Inferno Tower Balloon Bandit
Barbarian Barrel
Valkyrie Inferno Tower Giant Skeleton Bandit
The Log
Giant Skeleton Bandit
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Baby Dragon Balloon Giant Skeleton Bandit
Fireball
Inferno Tower Baby Dragon Balloon Bandit
Poison
Inferno Tower Balloon
Lightning
Valkyrie Inferno Tower Baby Dragon Balloon Bandit
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Baby Dragon Freeze Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Valkyrie Baby Dragon Freeze Inferno Tower Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Valkyrie Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Giant Skeleton Bandit
Valkyrie
Balloon Baby Dragon Giant Skeleton Bandit
Inferno Tower
Baby Dragon
Valkyrie Balloon Giant Skeleton Bandit
Freeze
Balloon Arrows
Balloon
Arrows Valkyrie Freeze Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Arrows Valkyrie Baby Dragon Balloon Bandit
Bandit
Arrows Valkyrie Baby Dragon Balloon Giant Skeleton

Defense Synergies 0 12

Arrows
Valkyrie Inferno Tower Giant Skeleton Bandit
Valkyrie
Arrows Inferno Tower Baby Dragon Freeze Bandit
Inferno Tower
Arrows Valkyrie Baby Dragon Bandit
Baby Dragon
Valkyrie Inferno Tower Giant Skeleton Bandit
Freeze
Valkyrie
Balloon
Giant Skeleton
Arrows Baby Dragon
Bandit
Arrows Valkyrie Inferno Tower Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Baby Dragon
Inferno Tower Valkyrie Bandit
Inferno Tower Valkyrie Freeze Giant Skeleton Bandit
Inferno Tower Valkyrie Bandit
Arrows Valkyrie Giant Skeleton
Arrows Freeze Valkyrie Baby Dragon Bandit
Inferno Tower Arrows Baby Dragon Freeze
Arrows Valkyrie Inferno Tower Baby Dragon Giant Skeleton Bandit
Inferno Tower
Valkyrie Inferno Tower Giant Skeleton Bandit
Valkyrie Arrows Baby Dragon Freeze Giant Skeleton Bandit
Arrows Inferno Tower Baby Dragon
Inferno Tower Valkyrie Freeze Giant Skeleton Bandit
Valkyrie Arrows Baby Dragon Freeze
Inferno Tower Bandit
Inferno Tower Freeze Bandit
Arrows Valkyrie Inferno Tower
Arrows Valkyrie Baby Dragon Bandit
Arrows Valkyrie Baby Dragon Freeze Giant Skeleton Bandit
Inferno Tower
Valkyrie Arrows Baby Dragon Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Giant Skeleton Bandit
Bandit Arrows Valkyrie Baby Dragon
Giant Skeleton Bandit Valkyrie Inferno Tower
Valkyrie Giant Skeleton Inferno Tower Bandit
Inferno Tower Giant Skeleton Valkyrie Bandit
Arrows Baby Dragon Freeze
Valkyrie Inferno Tower Giant Skeleton Bandit
Inferno Tower Giant Skeleton Valkyrie
Freeze Giant Skeleton Valkyrie Inferno Tower Baby Dragon Bandit
Inferno Tower
Valkyrie Inferno Tower Giant Skeleton
Arrows Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Inferno Tower Bandit
Valkyrie Baby Dragon
Inferno Tower Valkyrie Baby Dragon Freeze Giant Skeleton
Arrows Valkyrie Inferno Tower Baby Dragon Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Freeze Giant Skeleton Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon Giant Skeleton Bandit
Arrows Valkyrie Freeze Giant Skeleton
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon Freeze
Arrows Bandit
Arrows Valkyrie Bandit
Arrows Baby Dragon
Baby Dragon Bandit
Arrows Baby Dragon Freeze Bandit
Arrows Baby Dragon
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Freeze
Arrows Baby Dragon Bandit
Arrows Valkyrie Baby Dragon
Baby Dragon Giant Skeleton
Arrows
Arrows Baby Dragon
Arrows Freeze Valkyrie Baby Dragon
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon
Freeze
Arrows Bandit
Arrows Freeze
Giant Skeleton
Arrows
Freeze Bandit
Arrows Baby Dragon
Freeze
Arrows
Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Giant Skeleton
Baby Dragon Freeze Giant Skeleton
Baby Dragon Freeze Giant Skeleton Bandit

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