My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Dark Prince Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Dark Prince Prince
Giant Snowball
Bats Royal Hogs
Zap
Bats Firecracker Royal Hogs Dark Prince Prince
Barbarian Barrel
Firecracker Valkyrie Royal Hogs Dark Prince
The Log
Firecracker Royal Hogs Dark Prince Prince
Earthquake
Firecracker Royal Hogs
Arrows
Bats Firecracker Royal Hogs
Royal Delivery
Bats Firecracker Valkyrie Royal Hogs Dark Prince Prince
Fireball
Firecracker Royal Hogs
Poison
Bats Firecracker Royal Hogs
Lightning
Valkyrie Dark Prince Prince
Rocket
Valkyrie Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Dark Prince Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Valkyrie Dark Prince Royal Hogs Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Valkyrie

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Royal Hogs Dark Prince Prince
Arrows
Royal Hogs Dark Prince Prince Mega Knight
Firecracker
Bats Valkyrie Royal Hogs Dark Prince Prince Mega Knight
Valkyrie
Bats Prince Firecracker Royal Hogs Dark Prince
Royal Hogs
Arrows Bats Firecracker Valkyrie Dark Prince Mega Knight
Dark Prince
Prince Bats Arrows Firecracker Valkyrie Royal Hogs
Prince
Valkyrie Dark Prince Mega Knight Bats Arrows Firecracker
Mega Knight
Bats Prince Arrows Firecracker Royal Hogs

Defense Synergies 2 13

Bats
Firecracker Valkyrie Dark Prince Prince Mega Knight
Arrows
Mega Knight Valkyrie Dark Prince Prince
Firecracker
Valkyrie Bats Dark Prince Prince Mega Knight
Valkyrie
Firecracker Bats Arrows Prince
Royal Hogs
Dark Prince
Bats Arrows Firecracker Prince
Prince
Bats Arrows Firecracker Valkyrie Dark Prince
Mega Knight
Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Bats Firecracker Valkyrie Dark Prince Prince Mega Knight
Prince Mega Knight Bats Valkyrie Dark Prince
Prince Bats Firecracker Valkyrie Dark Prince Mega Knight
Arrows Firecracker Valkyrie Dark Prince Prince Mega Knight
Arrows Bats Firecracker Valkyrie Dark Prince Mega Knight
Bats Arrows Firecracker
Arrows Valkyrie Mega Knight
Prince
Firecracker Valkyrie Dark Prince Prince Mega Knight
Bats Valkyrie Arrows Firecracker Dark Prince Mega Knight
Arrows Bats Firecracker
Prince Mega Knight Bats Valkyrie Dark Prince
Valkyrie Mega Knight Bats Arrows Firecracker Dark Prince Prince
Prince Mega Knight
Prince Mega Knight
Mega Knight Bats Arrows Firecracker Valkyrie Dark Prince Prince
Arrows Mega Knight Bats Firecracker Valkyrie Dark Prince Prince
Arrows Valkyrie Bats Firecracker Dark Prince Mega Knight
Prince
Valkyrie Dark Prince Mega Knight Bats Arrows Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Dark Prince Prince
Arrows Firecracker Valkyrie Prince Mega Knight
Mega Knight Bats Valkyrie Dark Prince Prince
Valkyrie Dark Prince Prince Mega Knight Bats
Valkyrie Dark Prince Prince Mega Knight
Arrows Firecracker Bats
Dark Prince Prince Bats Valkyrie
Mega Knight Valkyrie Dark Prince Prince
Mega Knight Bats Firecracker Valkyrie Dark Prince Prince
Mega Knight Bats Valkyrie Dark Prince Prince
Mega Knight Arrows Valkyrie Dark Prince Prince
Dark Prince Prince Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Bats Firecracker Valkyrie Dark Prince Prince
Bats Arrows Valkyrie Mega Knight Firecracker Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Dark Prince Prince
Arrows Firecracker Valkyrie Dark Prince Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Prince
Firecracker Arrows Valkyrie Dark Prince Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Dark Prince Prince Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Firecracker Valkyrie Dark Prince Mega Knight
Arrows Firecracker
Arrows Prince Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker
Bats Dark Prince Prince
Arrows Firecracker
Arrows
Firecracker Valkyrie Dark Prince Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Dark Prince Prince Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Dark Prince Prince Mega Knight

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