My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Graveyard
Giant Snowball
Bats Goblin Gang Graveyard
Zap
Bats Goblin Gang Graveyard
Barbarian Barrel
Goblin Gang Ice Wizard Royal Ghost Graveyard
The Log
Goblin Gang Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Bats Goblin Gang Graveyard
Royal Delivery
Bats Goblin Gang Bowler Ice Wizard Royal Ghost Graveyard
Fireball
Goblin Gang Bowler Ice Wizard
Poison
Bats Goblin Gang Ice Wizard Graveyard
Lightning
Bowler Ice Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Bowler Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado Bowler Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Tornado Ice Wizard Royal Ghost Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Bowler Graveyard
Arrows
Graveyard Bowler
Goblin Gang
Bowler Royal Ghost
Tornado
Bowler Ice Wizard Graveyard
Bowler
Graveyard Bats Arrows Goblin Gang Tornado Ice Wizard
Ice Wizard
Tornado Bowler Graveyard
Royal Ghost
Goblin Gang
Graveyard
Arrows Bowler Bats Tornado Ice Wizard

Defense Synergies 2 7

Bats
Bowler Ice Wizard
Arrows
Tornado Bowler Ice Wizard
Goblin Gang
Ice Wizard
Tornado
Bowler Ice Wizard Arrows
Bowler
Tornado Bats Arrows Ice Wizard
Ice Wizard
Tornado Bats Arrows Goblin Gang Bowler
Royal Ghost
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler
Bats Goblin Gang Ice Wizard
Goblin Gang Tornado Bowler Bats Ice Wizard
Bats Goblin Gang Bowler Ice Wizard
Arrows Tornado Bowler
Arrows Goblin Gang Tornado Bowler Bats Ice Wizard Royal Ghost
Bats Tornado Arrows Goblin Gang Ice Wizard
Bowler Arrows
Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Bowler Ice Wizard Royal Ghost
Bats Goblin Gang Ice Wizard Arrows Tornado Bowler Royal Ghost
Arrows Bats Goblin Gang Tornado Ice Wizard
Bowler Bats Goblin Gang Ice Wizard
Bowler Bats Arrows Goblin Gang Tornado Royal Ghost
Goblin Gang
Tornado Goblin Gang Bowler
Bats Arrows Goblin Gang Tornado Bowler
Arrows Bats Goblin Gang Tornado Bowler Ice Wizard Royal Ghost
Arrows Tornado Bats Bowler Ice Wizard Royal Ghost
Tornado
Goblin Gang Bowler Royal Ghost Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bowler Royal Ghost
Arrows Goblin Gang Bowler Royal Ghost
Goblin Gang Bats Bowler
Goblin Gang Bowler Bats Tornado
Goblin Gang Bowler
Arrows Bats Goblin Gang Tornado Ice Wizard
Goblin Gang Bats Bowler Ice Wizard
Bats Tornado
Goblin Gang
Bats Bowler
Arrows Tornado Bowler
Bowler Goblin Gang
Bowler
Goblin Gang Bats Tornado Bowler
Bats Arrows Bowler Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Tornado Bowler Ice Wizard Royal Ghost
Arrows
Arrows
Arrows Bowler
Arrows Bats Tornado Ice Wizard
Arrows Tornado Bowler
Arrows Tornado Bowler Ice Wizard
Arrows Tornado
Bats Goblin Gang Tornado Bowler
Arrows Tornado Bowler
Arrows Tornado
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler
Arrows Tornado
Bats
Arrows Bowler
Arrows Tornado Bowler
Bowler
Arrows Tornado
Tornado Bowler
Arrows
Arrows Tornado Bowler Ice Wizard
Arrows Tornado Bowler Ice Wizard Royal Ghost
Arrows Tornado Bowler
Arrows Tornado
Bats Arrows Tornado Ice Wizard
Bats
Bowler
Arrows
Arrows
Arrows Bowler
Bats Goblin Gang
Arrows Tornado Ice Wizard
Arrows
Goblin Gang Bowler
Arrows Bowler
Arrows Tornado
Bats Goblin Gang Tornado Bowler
Bats Tornado
Tornado Bowler Royal Ghost

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