My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Hog Rider Witch Miner
Zap
Witch
Barbarian Barrel
Tesla Valkyrie Witch Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Witch Miner Electro Wizard
Fireball
Tesla Hog Rider Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Tesla Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Tesla Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Miner
Tesla
Mini P.E.K.K.A
Arrows Valkyrie Hog Rider Electro Wizard
Valkyrie
Hog Rider Mini P.E.K.K.A Witch Electro Wizard
Hog Rider
Arrows Valkyrie Mini P.E.K.K.A Witch Electro Wizard
Witch
Valkyrie Hog Rider Miner
Miner
Arrows Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Miner

Defense Synergies 1 11

Arrows
Tesla Mini P.E.K.K.A Valkyrie
Tesla
Arrows Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Tesla Valkyrie Witch
Valkyrie
Arrows Tesla Mini P.E.K.K.A Witch Electro Wizard
Hog Rider
Witch
Mini P.E.K.K.A Valkyrie Electro Wizard
Miner
Electro Wizard
Mini P.E.K.K.A Tesla Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Electro Wizard
Mini P.E.K.K.A Tesla Valkyrie Witch Electro Wizard
Tesla Mini P.E.K.K.A Witch Valkyrie Electro Wizard
Tesla Mini P.E.K.K.A Witch Valkyrie Electro Wizard
Arrows Mini P.E.K.K.A Valkyrie
Arrows Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Arrows Witch
Arrows Tesla Valkyrie Electro Wizard
Tesla Mini P.E.K.K.A Witch
Tesla Mini P.E.K.K.A Valkyrie Miner Electro Wizard
Valkyrie Witch Electro Wizard Arrows Tesla
Arrows Tesla Witch Electro Wizard
Tesla Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Valkyrie Arrows Tesla Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Tesla Mini P.E.K.K.A Electro Wizard
Tesla Arrows Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Arrows Tesla Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Tesla Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Valkyrie Arrows Tesla Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Tesla Witch Electro Wizard
Electro Wizard Arrows Tesla Mini P.E.K.K.A Valkyrie Miner
Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Tesla Electro Wizard
Tesla Mini P.E.K.K.A Valkyrie Witch
Arrows Tesla Witch Electro Wizard
Mini P.E.K.K.A Tesla Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Tesla Valkyrie
Electro Wizard Mini P.E.K.K.A Valkyrie Witch
Witch Tesla
Tesla Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A Tesla Valkyrie Witch
Tesla Valkyrie Witch
Tesla Witch Electro Wizard Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Tesla Mini P.E.K.K.A Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Miner Electro Wizard
Arrows Miner
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows Miner
Mini P.E.K.K.A Electro Wizard
Miner Arrows Valkyrie Electro Wizard
Arrows
Miner
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard
Arrows Valkyrie Witch Miner
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Miner Witch Electro Wizard
Arrows Witch Miner
Miner Arrows
Arrows Witch Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
Arrows Miner
Arrows Electro Wizard
Arrows
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows
Miner Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows
Arrows
Witch Electro Wizard
Witch Electro Wizard
Witch Miner Electro Wizard

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