My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Recruits Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Royal Recruits Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Tesla Royal Recruits Giant Skeleton
The Log
Royal Recruits Hog Rider Giant Skeleton
Earthquake
Tesla Hog Rider
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Hog Rider Giant Skeleton Inferno Dragon
Fireball
Tesla Hog Rider Inferno Dragon
Poison
Royal Recruits
Lightning
Tesla Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Freeze Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Fireball Hog Rider Freeze Inferno Dragon Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Fireball Hog Rider

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Freeze Giant Skeleton
Tesla
Royal Recruits
Hog Rider
Fireball
Arrows Hog Rider Freeze
Hog Rider
Arrows Fireball Freeze Royal Recruits Giant Skeleton
Freeze
Hog Rider Arrows Fireball
Giant Skeleton
Arrows Hog Rider
Inferno Dragon

Defense Synergies 0 6

Arrows
Tesla Fireball Giant Skeleton
Tesla
Arrows Fireball Inferno Dragon
Royal Recruits
Fireball
Arrows Tesla Freeze
Hog Rider
Freeze
Fireball
Giant Skeleton
Arrows
Inferno Dragon
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits Fireball
Inferno Dragon Tesla Royal Recruits
Tesla Royal Recruits Freeze Giant Skeleton Inferno Dragon
Tesla Royal Recruits Inferno Dragon
Arrows Royal Recruits Fireball Giant Skeleton
Arrows Fireball Freeze Tesla
Tesla Inferno Dragon Arrows Fireball Freeze
Arrows Tesla Royal Recruits Fireball Giant Skeleton
Tesla Inferno Dragon Royal Recruits
Tesla Royal Recruits Giant Skeleton
Arrows Tesla Royal Recruits Fireball Freeze Giant Skeleton
Arrows Tesla Inferno Dragon Fireball
Tesla Royal Recruits Fireball Freeze Giant Skeleton
Fireball Arrows Tesla Royal Recruits Freeze
Royal Recruits Inferno Dragon Tesla
Tesla Royal Recruits Fireball Freeze Inferno Dragon
Tesla Arrows Royal Recruits Fireball
Arrows Tesla Fireball Royal Recruits
Arrows Freeze Tesla Royal Recruits Fireball Giant Skeleton Inferno Dragon
Tesla Royal Recruits Inferno Dragon
Royal Recruits Arrows Tesla Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tesla Fireball Giant Skeleton
Fireball Arrows Tesla Inferno Dragon
Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton Tesla Fireball
Royal Recruits Giant Skeleton Tesla Inferno Dragon
Arrows Fireball Tesla Freeze
Royal Recruits Tesla Fireball Giant Skeleton
Giant Skeleton Tesla Royal Recruits Inferno Dragon
Royal Recruits Freeze Giant Skeleton Fireball Inferno Dragon
Royal Recruits Tesla Inferno Dragon
Inferno Dragon Tesla Royal Recruits Giant Skeleton
Royal Recruits Arrows Fireball Giant Skeleton
Royal Recruits Giant Skeleton Tesla Fireball
Royal Recruits Tesla Fireball
Tesla Royal Recruits Fireball Freeze Giant Skeleton Inferno Dragon
Arrows Tesla Royal Recruits Fireball Freeze Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits Freeze Giant Skeleton
Arrows Fireball
Arrows Fireball Giant Skeleton
Arrows Royal Recruits Fireball Freeze Giant Skeleton
Fireball Arrows
Arrows Fireball Freeze
Arrows
Arrows Fireball Freeze
Arrows Fireball
Fireball
Arrows Royal Recruits Fireball
Fireball Arrows
Fireball
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball
Fireball Giant Skeleton
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Freeze Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball Freeze
Fireball
Arrows Fireball
Arrows Fireball Freeze
Giant Skeleton
Arrows Fireball
Royal Recruits Fireball Freeze
Fireball Arrows
Freeze
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball Giant Skeleton
Royal Recruits
Royal Recruits Fireball Freeze Giant Skeleton
Fireball
Royal Recruits Fireball Freeze Giant Skeleton

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