My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Dark Prince Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Baby Dragon
Zap
Dark Prince
Barbarian Barrel
Tesla Dark Prince Royal Ghost Electro Wizard
The Log
Dark Prince
Earthquake
Tesla
Arrows
Royal Delivery
Baby Dragon Dark Prince Royal Ghost Electro Wizard
Fireball
Tesla Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Baby Dragon Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Dark Prince Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Baby Dragon Dark Prince Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Royal Ghost Tesla Baby Dragon Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Royal Ghost Tesla

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Mega Knight
Tesla
Rage
Dark Prince Electro Wizard
Baby Dragon
Dark Prince Electro Wizard Mega Knight
Dark Prince
Arrows Rage Baby Dragon Royal Ghost Electro Wizard
Royal Ghost
Dark Prince Electro Wizard Mega Knight
Electro Wizard
Rage Baby Dragon Dark Prince Royal Ghost Mega Knight
Mega Knight
Arrows Baby Dragon Royal Ghost Electro Wizard

Defense Synergies 1 12

Arrows
Mega Knight Tesla Dark Prince
Tesla
Arrows Baby Dragon Dark Prince Electro Wizard
Rage
Baby Dragon
Tesla Dark Prince Mega Knight
Dark Prince
Arrows Tesla Baby Dragon Royal Ghost Electro Wizard
Royal Ghost
Dark Prince Electro Wizard Mega Knight
Electro Wizard
Tesla Dark Prince Royal Ghost Mega Knight
Mega Knight
Arrows Baby Dragon Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon Electro Wizard
Tesla Dark Prince Electro Wizard Mega Knight
Tesla Mega Knight Dark Prince Electro Wizard
Tesla Dark Prince Electro Wizard Mega Knight
Arrows Dark Prince Mega Knight
Arrows Tesla Baby Dragon Dark Prince Royal Ghost Electro Wizard Mega Knight
Tesla Electro Wizard Arrows Baby Dragon
Arrows Tesla Baby Dragon Electro Wizard Mega Knight
Tesla
Tesla Dark Prince Royal Ghost Electro Wizard Mega Knight
Electro Wizard Arrows Tesla Baby Dragon Dark Prince Royal Ghost Mega Knight
Arrows Tesla Baby Dragon Electro Wizard
Tesla Mega Knight Dark Prince Electro Wizard
Mega Knight Arrows Tesla Baby Dragon Dark Prince Royal Ghost Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Mega Knight
Tesla Mega Knight Arrows Dark Prince Electro Wizard
Arrows Tesla Mega Knight Baby Dragon Dark Prince Royal Ghost Electro Wizard
Arrows Baby Dragon Tesla Dark Prince Royal Ghost Electro Wizard Mega Knight
Tesla Electro Wizard
Dark Prince Royal Ghost Mega Knight Arrows Tesla Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Dark Prince Royal Ghost Electro Wizard
Electro Wizard Arrows Tesla Baby Dragon Royal Ghost Mega Knight
Mega Knight Dark Prince Electro Wizard
Dark Prince Mega Knight Tesla Electro Wizard
Tesla Dark Prince Mega Knight
Arrows Tesla Baby Dragon Electro Wizard
Dark Prince Tesla Electro Wizard
Mega Knight Tesla Dark Prince
Electro Wizard Mega Knight Baby Dragon Dark Prince
Tesla
Mega Knight Tesla Dark Prince
Mega Knight Arrows Dark Prince Electro Wizard
Dark Prince Mega Knight Tesla
Tesla Baby Dragon Mega Knight
Tesla Electro Wizard Baby Dragon Dark Prince
Arrows Mega Knight Tesla Baby Dragon Dark Prince Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon Royal Ghost Electro Wizard
Arrows Baby Dragon
Arrows Dark Prince
Arrows Baby Dragon Dark Prince Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Electro Wizard
Arrows Dark Prince Electro Wizard
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon Dark Prince Electro Wizard Mega Knight
Arrows Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Dark Prince Mega Knight
Arrows Baby Dragon Royal Ghost Electro Wizard
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard
Electro Wizard
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Dark Prince
Arrows Baby Dragon Electro Wizard
Arrows
Baby Dragon Dark Prince Electro Wizard Mega Knight
Arrows Baby Dragon
Arrows
Dark Prince Mega Knight
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Dark Prince Royal Ghost Electro Wizard Mega Knight

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