My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Valkyrie Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Musketeer Hog Rider Guards
Zap
Guards
Barbarian Barrel
Tesla Musketeer Valkyrie Guards Electro Wizard
The Log
Musketeer Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Musketeer Valkyrie Hog Rider Guards Electro Wizard Mother Witch
Fireball
Tesla Musketeer Hog Rider Electro Wizard Mother Witch
Poison
Musketeer Guards Electro Wizard Mother Witch
Lightning
Tesla Musketeer Valkyrie Electro Wizard Mother Witch
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tesla Musketeer Valkyrie Hog Rider Electro Wizard Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Tesla Musketeer

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mother Witch
Tesla
Musketeer
Valkyrie Hog Rider
Valkyrie
Musketeer Hog Rider Electro Wizard Mother Witch
Hog Rider
Arrows Musketeer Valkyrie Guards Electro Wizard Mother Witch
Guards
Hog Rider
Electro Wizard
Valkyrie Hog Rider
Mother Witch
Arrows Valkyrie Hog Rider

Defense Synergies 3 12

Arrows
Tesla Valkyrie Mother Witch
Tesla
Musketeer Arrows Valkyrie Guards Electro Wizard Mother Witch
Musketeer
Tesla Valkyrie Guards Electro Wizard
Valkyrie
Musketeer Arrows Tesla Electro Wizard Mother Witch
Hog Rider
Guards
Musketeer Tesla Electro Wizard Mother Witch
Electro Wizard
Tesla Musketeer Valkyrie Guards
Mother Witch
Arrows Tesla Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Valkyrie Electro Wizard
Tesla Musketeer Valkyrie Electro Wizard
Tesla Musketeer Valkyrie Electro Wizard
Tesla Musketeer Valkyrie Guards Electro Wizard
Arrows Valkyrie
Arrows Tesla Musketeer Valkyrie Guards Electro Wizard Mother Witch
Tesla Musketeer Electro Wizard Arrows
Arrows Tesla Musketeer Valkyrie Electro Wizard
Tesla Musketeer
Guards Tesla Musketeer Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Mother Witch Arrows Tesla Musketeer
Arrows Tesla Musketeer Electro Wizard
Tesla Musketeer Valkyrie Guards Electro Wizard
Valkyrie Arrows Tesla Guards Electro Wizard
Tesla Electro Wizard
Tesla Electro Wizard
Tesla Arrows Musketeer Valkyrie Electro Wizard
Arrows Tesla Musketeer Valkyrie Guards Electro Wizard
Arrows Valkyrie Tesla Musketeer Guards Electro Wizard Mother Witch
Tesla Musketeer Electro Wizard
Valkyrie Arrows Tesla Musketeer Guards Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Electro Wizard
Electro Wizard Arrows Tesla Musketeer Valkyrie
Guards Musketeer Valkyrie Electro Wizard
Valkyrie Guards Tesla Musketeer Electro Wizard
Tesla Musketeer Valkyrie Guards
Arrows Mother Witch Tesla Musketeer Electro Wizard
Guards Tesla Musketeer Valkyrie Electro Wizard
Tesla Valkyrie
Electro Wizard Valkyrie
Tesla Musketeer Guards
Tesla Musketeer Valkyrie Guards
Arrows Valkyrie Guards Electro Wizard
Tesla Valkyrie Guards
Tesla Musketeer Valkyrie
Tesla Guards Electro Wizard Musketeer Valkyrie
Arrows Valkyrie Tesla Musketeer Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Guards
Arrows Musketeer Electro Wizard
Arrows
Arrows Musketeer Valkyrie Guards
Arrows Valkyrie
Arrows Mother Witch Musketeer
Arrows Musketeer
Arrows
Arrows
Musketeer Guards Electro Wizard
Arrows Musketeer Valkyrie Electro Wizard
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer Electro Wizard
Arrows Valkyrie Mother Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Mother Witch Valkyrie
Arrows Musketeer Electro Wizard
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Electro Wizard Mother Witch
Electro Wizard Musketeer Guards
Arrows Musketeer
Arrows Electro Wizard
Arrows
Electro Wizard Musketeer Guards
Arrows Musketeer Electro Wizard
Arrows
Musketeer Valkyrie Electro Wizard
Arrows Musketeer
Arrows
Musketeer
Musketeer Guards Electro Wizard
Musketeer Electro Wizard
Musketeer Electro Wizard

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