My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Mega Minion Dark Prince X-Bow Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Wall Breakers Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Fisherman
Giant Snowball
Mega Minion Wall Breakers Fisherman
Zap
Wall Breakers Dark Prince X-Bow Fisherman
Barbarian Barrel
Tesla Wall Breakers Dark Prince X-Bow
The Log
Wall Breakers Dark Prince X-Bow Fisherman
Earthquake
Tesla X-Bow
Arrows
Wall Breakers
Royal Delivery
Mega Minion Wall Breakers Dark Prince Fisherman
Fireball
Tesla Mega Minion Wall Breakers X-Bow Fisherman
Poison
Mega Minion X-Bow Fisherman
Lightning
Tesla Ice Golem Mega Minion Dark Prince X-Bow Fisherman
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mega Minion Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Arrows Mega Minion Fisherman Tesla Dark Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Wall Breakers Arrows Mega Minion

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion Wall Breakers Dark Prince X-Bow
Tesla
Ice Golem
Mega Minion Wall Breakers X-Bow
Mega Minion
Ice Golem Arrows X-Bow
Wall Breakers
Ice Golem Arrows
Dark Prince
Arrows X-Bow Fisherman
X-Bow
Ice Golem Arrows Mega Minion Dark Prince
Fisherman
Dark Prince

Defense Synergies 4 11

Arrows
Tesla Ice Golem Mega Minion Dark Prince
Tesla
Ice Golem X-Bow Arrows Mega Minion Dark Prince
Ice Golem
Tesla Mega Minion X-Bow Arrows Fisherman
Mega Minion
Ice Golem Arrows Tesla Dark Prince X-Bow Fisherman
Wall Breakers
Dark Prince
Arrows Tesla Mega Minion
X-Bow
Tesla Ice Golem Mega Minion Fisherman
Fisherman
Ice Golem Mega Minion X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Mega Minion X-Bow
Tesla Mega Minion Dark Prince X-Bow Fisherman
Tesla Fisherman Mega Minion Dark Prince
Tesla Mega Minion Dark Prince Fisherman
Arrows Dark Prince X-Bow
Arrows Tesla Mega Minion Dark Prince X-Bow
Tesla Mega Minion Arrows X-Bow
Arrows Tesla Ice Golem X-Bow
Tesla X-Bow Fisherman
Tesla Ice Golem Dark Prince Fisherman
Arrows Tesla Ice Golem Mega Minion Dark Prince X-Bow Fisherman
Arrows Tesla Mega Minion
Tesla Dark Prince X-Bow
Arrows Tesla Mega Minion Dark Prince X-Bow
Tesla X-Bow
Tesla X-Bow Fisherman
Tesla Arrows Dark Prince X-Bow Fisherman
Arrows Tesla Mega Minion Dark Prince X-Bow Fisherman
Arrows Tesla Ice Golem Mega Minion Dark Prince Fisherman
Tesla Fisherman
Dark Prince Arrows Tesla Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Dark Prince X-Bow Fisherman
Arrows Tesla Ice Golem Mega Minion X-Bow Fisherman
Ice Golem Dark Prince Fisherman
Dark Prince Tesla Ice Golem X-Bow Fisherman
Tesla Dark Prince Fisherman
Arrows Tesla Ice Golem
Dark Prince Tesla Ice Golem Mega Minion
Tesla Dark Prince Fisherman
Ice Golem Mega Minion Dark Prince X-Bow
Tesla Mega Minion
Tesla Mega Minion Dark Prince
Arrows Dark Prince
Dark Prince Tesla Ice Golem
Tesla
Tesla Ice Golem Mega Minion Dark Prince X-Bow Fisherman
Arrows Tesla Ice Golem Mega Minion Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem X-Bow
Arrows X-Bow Fisherman
Arrows X-Bow
Arrows Ice Golem Dark Prince
Arrows Dark Prince
Arrows Ice Golem Mega Minion
Arrows
Arrows X-Bow Ice Golem
Arrows X-Bow Fisherman
X-Bow Fisherman
Arrows Dark Prince X-Bow Fisherman
Arrows
Ice Golem Fisherman
Arrows X-Bow Fisherman
Arrows Ice Golem X-Bow Fisherman
X-Bow Arrows
Arrows X-Bow
Arrows
Fisherman
Arrows Mega Minion Dark Prince X-Bow Fisherman
Arrows X-Bow
X-Bow
Arrows
X-Bow Fisherman
Arrows X-Bow
Arrows Ice Golem Dark Prince
Mega Minion Fisherman
Arrows X-Bow Fisherman
Arrows X-Bow Fisherman
Arrows X-Bow Fisherman
Arrows Ice Golem X-Bow
Mega Minion
Mega Minion
Arrows X-Bow
Arrows
Arrows
Dark Prince X-Bow
Arrows Mega Minion
Arrows
Mega Minion Dark Prince
Arrows Ice Golem
Arrows
Mega Minion Dark Prince
Dark Prince X-Bow

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