My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Dragon Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Wizard Electro Dragon Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon Little Prince
Zap
Little Prince
Barbarian Barrel
Tesla Elixir Golem Wizard Electro Wizard Little Prince
The Log
Elixir Golem Little Prince
Earthquake
Tesla Elixir Golem
Arrows
Little Prince
Royal Delivery
Elixir Golem Wizard Electro Dragon Electro Wizard Little Prince
Fireball
Tesla Elixir Golem Wizard Electro Dragon Electro Wizard Little Prince
Poison
Elixir Golem Wizard Electro Dragon Electro Wizard Little Prince
Lightning
Tesla Wizard Electro Dragon Electro Wizard Little Prince
Rocket
Wizard Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Little Prince Tesla Poison Electro Wizard Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Little Prince Tesla

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem
Tesla
Elixir Golem
Poison Arrows Wizard Electro Dragon
Wizard
Elixir Golem
Poison
Elixir Golem Electro Dragon
Electro Dragon
Elixir Golem Poison Little Prince
Electro Wizard
Little Prince
Electro Dragon

Defense Synergies 0 10

Arrows
Tesla Little Prince
Tesla
Arrows Wizard Poison Electro Wizard Little Prince
Elixir Golem
Wizard
Tesla Electro Wizard
Poison
Tesla Electro Wizard
Electro Dragon
Electro Wizard
Electro Wizard
Tesla Wizard Poison Electro Dragon Little Prince
Little Prince
Arrows Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Electro Dragon Electro Wizard
Tesla Electro Dragon Electro Wizard
Tesla Electro Dragon Electro Wizard
Tesla Electro Dragon Electro Wizard
Arrows Poison
Arrows Tesla Electro Dragon Electro Wizard
Tesla Electro Wizard Arrows Wizard Poison Electro Dragon Little Prince
Arrows Tesla Poison Electro Dragon Electro Wizard
Tesla
Tesla Electro Wizard Little Prince
Poison Electro Wizard Arrows Tesla Wizard Electro Dragon
Arrows Tesla Wizard Poison Electro Dragon Electro Wizard
Tesla Wizard Electro Dragon Electro Wizard
Wizard Arrows Tesla Poison Electro Dragon Electro Wizard
Tesla Electro Wizard
Tesla Electro Wizard
Tesla Wizard Arrows Poison Electro Dragon Electro Wizard
Arrows Tesla Wizard Electro Dragon Electro Wizard Little Prince
Arrows Wizard Poison Tesla Electro Dragon Electro Wizard Little Prince
Tesla Electro Wizard
Wizard Arrows Tesla Poison Electro Dragon Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Electro Wizard
Poison Electro Wizard Arrows Tesla Wizard Electro Dragon
Electro Dragon Electro Wizard
Tesla Electro Wizard
Tesla
Arrows Wizard Poison Tesla Electro Dragon Electro Wizard
Tesla Electro Wizard
Tesla
Electro Dragon Electro Wizard Poison
Tesla
Tesla Electro Dragon
Arrows Poison Electro Wizard
Tesla Wizard
Wizard Tesla Electro Dragon
Tesla Electro Dragon Electro Wizard Poison Little Prince
Arrows Poison Tesla Wizard Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Electro Dragon
Arrows Poison Electro Dragon Electro Wizard
Arrows Poison Electro Dragon
Arrows Poison
Wizard Poison Arrows
Arrows Wizard Poison Electro Dragon
Arrows Wizard Poison
Arrows Poison Wizard Electro Dragon
Arrows Poison Wizard Electro Dragon
Poison Electro Dragon Electro Wizard
Poison Arrows Wizard Electro Dragon Electro Wizard
Poison Arrows Wizard Electro Dragon
Poison
Arrows Poison Electro Dragon
Arrows Poison
Arrows Wizard Poison Electro Dragon
Arrows Wizard Poison Electro Dragon
Arrows Poison
Arrows Wizard Poison Electro Dragon Electro Wizard
Arrows Wizard Poison Electro Dragon Little Prince
Poison
Arrows Wizard Poison
Arrows Poison Electro Dragon
Arrows Poison Wizard Electro Dragon Little Prince
Arrows Poison Wizard Electro Dragon Electro Wizard
Arrows Wizard Poison Electro Dragon
Poison Arrows
Poison Arrows Wizard Electro Dragon Electro Wizard Little Prince
Electro Dragon Electro Wizard Wizard Poison
Poison Arrows Wizard Electro Dragon
Arrows Poison Electro Dragon Electro Wizard
Arrows Wizard Poison
Electro Wizard Electro Dragon
Poison Arrows Wizard Electro Dragon Electro Wizard
Arrows
Poison Wizard Electro Dragon Electro Wizard
Arrows Wizard Poison Electro Dragon
Arrows Poison
Electro Dragon
Electro Dragon Poison Electro Wizard
Poison Electro Dragon Electro Wizard
Poison Electro Dragon Electro Wizard Little Prince

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