My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Inferno Dragon
Giant Snowball
Barbarians Guards Inferno Dragon
Zap
Royal Giant Guards Inferno Dragon
Barbarian Barrel
Tesla Barbarians Guards
The Log
Barbarians Royal Giant Mini P.E.K.K.A Guards
Earthquake
Tesla Barbarians Guards
Arrows
Guards
Royal Delivery
Barbarians Mini P.E.K.K.A Guards Inferno Dragon
Fireball
Tesla Barbarians Inferno Dragon
Poison
Barbarians Guards
Lightning
Tesla Mini P.E.K.K.A Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Tesla Mini P.E.K.K.A Inferno Dragon Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Tesla

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A
Tesla
Barbarians
Royal Giant
Arrows Guards The Log
Mini P.E.K.K.A
Arrows The Log
Guards
Royal Giant The Log
The Log
Royal Giant Mini P.E.K.K.A Guards
Inferno Dragon

Defense Synergies 2 9

Arrows
Tesla Barbarians Mini P.E.K.K.A
Tesla
The Log Arrows Mini P.E.K.K.A Guards Inferno Dragon
Barbarians
Arrows
Royal Giant
Mini P.E.K.K.A
The Log Arrows Tesla Guards
Guards
Tesla Mini P.E.K.K.A The Log
The Log
Tesla Mini P.E.K.K.A Guards Inferno Dragon
Inferno Dragon
Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Barbarians Mini P.E.K.K.A Inferno Dragon Tesla The Log
Tesla Barbarians Mini P.E.K.K.A Inferno Dragon
Tesla Barbarians Mini P.E.K.K.A Inferno Dragon Guards
Arrows Barbarians Mini P.E.K.K.A The Log
Arrows The Log Tesla Guards
Tesla Inferno Dragon Arrows
Arrows Tesla Barbarians The Log
Tesla Barbarians Mini P.E.K.K.A Inferno Dragon
Guards Tesla Barbarians Mini P.E.K.K.A
Barbarians Guards Arrows Tesla The Log
Arrows Tesla Inferno Dragon
Tesla Barbarians Mini P.E.K.K.A Guards The Log
Arrows Tesla Barbarians Mini P.E.K.K.A Guards The Log
Barbarians Mini P.E.K.K.A Inferno Dragon Tesla
Barbarians Tesla Mini P.E.K.K.A The Log Inferno Dragon
Tesla Barbarians Arrows Mini P.E.K.K.A
Arrows Tesla Barbarians Guards The Log
Arrows The Log Tesla Barbarians Guards Inferno Dragon
Barbarians Mini P.E.K.K.A Tesla Inferno Dragon
Arrows Tesla Barbarians Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Guards Tesla
Arrows Tesla Mini P.E.K.K.A The Log Inferno Dragon
Barbarians Guards Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Tesla Barbarians The Log
Barbarians Tesla Mini P.E.K.K.A Guards Inferno Dragon
Arrows Tesla
Mini P.E.K.K.A Guards Tesla Barbarians
Mini P.E.K.K.A Tesla Barbarians Inferno Dragon
Barbarians Mini P.E.K.K.A The Log Inferno Dragon
Tesla Barbarians Guards Inferno Dragon
Inferno Dragon Tesla Barbarians Mini P.E.K.K.A Guards
Arrows Barbarians Guards The Log
Barbarians Mini P.E.K.K.A Tesla Guards
Tesla Barbarians
Tesla Barbarians Guards Mini P.E.K.K.A The Log Inferno Dragon
Arrows Tesla Barbarians Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log
Arrows The Log
Arrows The Log
Arrows Barbarians Guards The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Mini P.E.K.K.A Guards
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows The Log
The Log
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log
Inferno Dragon
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Guards
Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Barbarians Guards
Arrows
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Arrows
Guards The Log
The Log

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