My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Wizard Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Balloon Inferno Dragon
Giant Snowball
Goblin Gang Skeleton Barrel Balloon Inferno Dragon
Zap
Goblin Gang Skeleton Barrel Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Barrel Valkyrie Wizard
The Log
Goblin Gang Skeleton Barrel
Earthquake
Goblin Gang
Arrows
Goblin Gang Skeleton Barrel
Royal Delivery
Goblin Gang Skeleton Barrel Valkyrie Wizard Balloon Inferno Dragon
Fireball
Goblin Gang Skeleton Barrel Wizard Balloon Inferno Dragon
Poison
Goblin Gang Skeleton Barrel Wizard Balloon
Lightning
Valkyrie Wizard Balloon Inferno Dragon
Rocket
Valkyrie Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Valkyrie Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Skeleton Barrel Valkyrie Inferno Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Goblin Gang Skeleton Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Skeleton Barrel
Goblin Gang
Skeleton Barrel Valkyrie Balloon
Skeleton Barrel
Arrows Goblin Gang Valkyrie Balloon Inferno Dragon
Valkyrie
Balloon Goblin Gang Skeleton Barrel Wizard
Wizard
Valkyrie Rage Balloon
Rage
Balloon Wizard
Balloon
Arrows Valkyrie Rage Goblin Gang Skeleton Barrel Wizard
Inferno Dragon
Skeleton Barrel

Defense Synergies 0 4

Arrows
Valkyrie
Goblin Gang
Valkyrie Inferno Dragon
Skeleton Barrel
Valkyrie
Arrows Goblin Gang Wizard
Wizard
Valkyrie
Rage
Balloon
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Wizard
Inferno Dragon Goblin Gang Valkyrie
Goblin Gang Valkyrie Inferno Dragon
Inferno Dragon Goblin Gang Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Valkyrie
Inferno Dragon Arrows Goblin Gang Wizard
Arrows Skeleton Barrel Valkyrie
Inferno Dragon Goblin Gang
Goblin Gang Valkyrie
Goblin Gang Valkyrie Arrows Wizard
Arrows Inferno Dragon Goblin Gang Wizard
Goblin Gang Valkyrie Wizard
Valkyrie Wizard Arrows Goblin Gang
Inferno Dragon Goblin Gang
Goblin Gang Inferno Dragon
Wizard Arrows Goblin Gang Valkyrie
Arrows Goblin Gang Valkyrie Wizard
Arrows Valkyrie Wizard Inferno Dragon
Inferno Dragon
Goblin Gang Valkyrie Wizard Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Arrows Goblin Gang Skeleton Barrel Valkyrie Wizard Inferno Dragon
Goblin Gang Valkyrie
Goblin Gang Valkyrie
Goblin Gang Valkyrie Inferno Dragon
Arrows Wizard Goblin Gang Skeleton Barrel
Goblin Gang Valkyrie
Valkyrie Inferno Dragon
Valkyrie Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie
Arrows Valkyrie
Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Valkyrie Inferno Dragon
Arrows Valkyrie Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Valkyrie
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Skeleton Barrel
Arrows Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Goblin Gang
Arrows Skeleton Barrel Valkyrie Wizard
Arrows Wizard
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Arrows
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Valkyrie Wizard
Arrows Wizard
Arrows Skeleton Barrel
Arrows Valkyrie Wizard
Inferno Dragon
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel
Arrows Wizard
Skeleton Barrel Wizard
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Barrel Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Valkyrie Wizard
Arrows Skeleton Barrel Wizard
Arrows
Goblin Gang
Skeleton Barrel

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