My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Electro Dragon P.E.K.K.A Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin P.E.K.K.A Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Dart Goblin Electro Dragon
Zap
Skeleton Barrel Dart Goblin
Barbarian Barrel
Skeleton Barrel Dart Goblin Magic Archer
The Log
Skeleton Barrel Dart Goblin
Earthquake
Arrows
Skeleton Barrel Dart Goblin
Royal Delivery
Skeleton Barrel Dart Goblin Electro Dragon P.E.K.K.A Magic Archer
Fireball
Skeleton Barrel Dart Goblin Electro Dragon Magic Archer
Poison
Skeleton Barrel Dart Goblin Electro Dragon Magic Archer
Lightning
Electro Dragon Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Electro Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Electro Dragon Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Poison P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Dart Goblin Poison Magic Archer Electro Dragon P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Barrel Dart Goblin Poison

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Skeleton Barrel
Skeleton Barrel
Arrows Dart Goblin Poison Magic Archer
Dart Goblin
Skeleton Barrel Electro Dragon P.E.K.K.A
Poison
P.E.K.K.A Skeleton Barrel Electro Dragon
Electro Dragon
Dart Goblin Poison P.E.K.K.A Magic Archer
P.E.K.K.A
Arrows Poison Magic Archer Dart Goblin Electro Dragon
Electro Giant
Magic Archer
P.E.K.K.A Skeleton Barrel Electro Dragon

Defense Synergies 0 5

Arrows
P.E.K.K.A
Skeleton Barrel
Dart Goblin
Dart Goblin
Skeleton Barrel Electro Dragon P.E.K.K.A Magic Archer
Poison
Electro Dragon
Dart Goblin
P.E.K.K.A
Arrows Dart Goblin
Electro Giant
Magic Archer
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin Electro Dragon Magic Archer
P.E.K.K.A Dart Goblin Electro Dragon
P.E.K.K.A Dart Goblin Electro Dragon
P.E.K.K.A Dart Goblin Electro Dragon
Arrows Poison P.E.K.K.A
Arrows Dart Goblin Electro Dragon Magic Archer
Dart Goblin Arrows Poison Electro Dragon Magic Archer
Arrows Skeleton Barrel Dart Goblin Poison Electro Dragon P.E.K.K.A Electro Giant Magic Archer
P.E.K.K.A
Dart Goblin
Dart Goblin Poison Arrows Electro Dragon Electro Giant Magic Archer
Arrows Dart Goblin Poison Electro Dragon Magic Archer
P.E.K.K.A Electro Dragon
Arrows Dart Goblin Poison Electro Dragon P.E.K.K.A Magic Archer
P.E.K.K.A
P.E.K.K.A Electro Giant
Arrows Poison Electro Dragon P.E.K.K.A
Arrows Dart Goblin Electro Dragon Magic Archer
Arrows Poison Dart Goblin Electro Dragon Magic Archer
P.E.K.K.A Dart Goblin
Arrows Dart Goblin Poison Electro Dragon P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Giant
Poison Arrows Skeleton Barrel Electro Dragon Magic Archer
P.E.K.K.A Electro Dragon
P.E.K.K.A
P.E.K.K.A
Arrows Poison Electro Giant Skeleton Barrel Dart Goblin Electro Dragon Magic Archer
P.E.K.K.A Dart Goblin
P.E.K.K.A
Electro Dragon P.E.K.K.A Poison Magic Archer
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Electro Dragon
P.E.K.K.A Arrows Poison Electro Giant
P.E.K.K.A
Dart Goblin Electro Dragon Electro Giant Magic Archer
Electro Dragon Electro Giant Dart Goblin Poison P.E.K.K.A Magic Archer
Arrows Poison Dart Goblin Electro Dragon P.E.K.K.A Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Magic Archer Arrows Dart Goblin Electro Dragon
Arrows Poison Skeleton Barrel Dart Goblin Electro Dragon Magic Archer
Arrows Skeleton Barrel Dart Goblin Poison Electro Dragon Magic Archer
Arrows Skeleton Barrel Dart Goblin Poison
Poison Arrows Magic Archer
Arrows Poison Electro Giant Skeleton Barrel Dart Goblin Electro Dragon Magic Archer
Arrows Dart Goblin Poison Magic Archer
Arrows Poison Skeleton Barrel Dart Goblin Electro Dragon Magic Archer
Arrows Poison Skeleton Barrel Dart Goblin Electro Dragon
Poison Electro Dragon
Poison Arrows Skeleton Barrel Dart Goblin Electro Dragon Magic Archer
Poison Arrows Dart Goblin Electro Dragon Magic Archer
Poison Skeleton Barrel Dart Goblin Magic Archer
Arrows Skeleton Barrel Dart Goblin Poison Electro Dragon Magic Archer
Arrows Skeleton Barrel Dart Goblin Poison Magic Archer
Arrows Skeleton Barrel Dart Goblin Poison Electro Dragon Magic Archer
Magic Archer Arrows Skeleton Barrel Dart Goblin Poison Electro Dragon
Arrows Poison
Arrows Skeleton Barrel Dart Goblin Poison Electro Dragon Magic Archer
Arrows Skeleton Barrel Dart Goblin Poison Electro Dragon Electro Giant Magic Archer
Poison Magic Archer
Arrows Poison
Arrows Skeleton Barrel Poison Electro Dragon
Arrows Poison Electro Giant Electro Dragon Magic Archer
Arrows Poison Skeleton Barrel Dart Goblin Electro Dragon Magic Archer
Arrows Skeleton Barrel Poison Electro Dragon Magic Archer
Poison Arrows Skeleton Barrel Dart Goblin Magic Archer
Poison Arrows Dart Goblin Electro Dragon Electro Giant Magic Archer
Electro Dragon Skeleton Barrel Dart Goblin Poison Electro Giant
Poison Arrows Dart Goblin Electro Dragon Magic Archer
Arrows Poison Electro Dragon Magic Archer
P.E.K.K.A
Arrows Poison Magic Archer
Skeleton Barrel Dart Goblin Electro Dragon Magic Archer
Poison Arrows Dart Goblin Electro Dragon Magic Archer
Arrows
Poison Dart Goblin Electro Dragon Magic Archer
Arrows Skeleton Barrel Dart Goblin Poison Electro Dragon Magic Archer
Arrows Poison Electro Giant
Dart Goblin Electro Dragon P.E.K.K.A
Electro Dragon Electro Giant Dart Goblin Poison Magic Archer
Dart Goblin Poison Electro Dragon Magic Archer
Poison Electro Dragon Skeleton Barrel Dart Goblin Electro Giant Magic Archer

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