My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Prince Electro Giant Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Prince Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Skeleton Army Prince Inferno Dragon
Giant Snowball
Battle Ram Hog Rider Skeleton Army Inferno Dragon
Zap
Battle Ram Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Battle Ram Skeleton Army Magic Archer
The Log
Battle Ram Hog Rider Skeleton Army Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Battle Ram Hog Rider Skeleton Army Prince Inferno Dragon Magic Archer
Fireball
Battle Ram Hog Rider Skeleton Army Inferno Dragon Magic Archer
Poison
Skeleton Army Magic Archer
Lightning
Battle Ram Prince Inferno Dragon Magic Archer
Rocket
Hog Rider Prince Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army Prince Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Battle Ram Hog Rider Inferno Dragon Magic Archer Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Battle Ram Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Battle Ram Prince
Battle Ram
Magic Archer Arrows
Hog Rider
Arrows Prince Magic Archer
Skeleton Army
Prince
Arrows Hog Rider Electro Giant Magic Archer
Electro Giant
Prince Inferno Dragon
Inferno Dragon
Electro Giant
Magic Archer
Battle Ram Hog Rider Prince

Defense Synergies 0 7

Arrows
Prince
Battle Ram
Hog Rider
Skeleton Army
Prince Inferno Dragon Magic Archer
Prince
Arrows Skeleton Army Electro Giant Magic Archer
Electro Giant
Prince Inferno Dragon
Inferno Dragon
Skeleton Army Electro Giant
Magic Archer
Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Skeleton Army Inferno Dragon Prince
Skeleton Army Prince Inferno Dragon
Skeleton Army Prince Inferno Dragon
Arrows Skeleton Army Prince
Arrows Skeleton Army Magic Archer
Inferno Dragon Arrows Magic Archer
Arrows Electro Giant Magic Archer
Inferno Dragon Skeleton Army Prince
Skeleton Army Prince
Skeleton Army Arrows Electro Giant Magic Archer
Arrows Inferno Dragon Magic Archer
Skeleton Army Prince
Skeleton Army Arrows Prince Magic Archer
Skeleton Army Inferno Dragon Prince
Skeleton Army Prince Electro Giant Inferno Dragon
Arrows Skeleton Army Prince
Arrows Skeleton Army Prince Magic Archer
Arrows Inferno Dragon Magic Archer
Prince Inferno Dragon
Skeleton Army Arrows Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince Electro Giant
Arrows Prince Inferno Dragon Magic Archer
Skeleton Army Prince
Skeleton Army Prince
Skeleton Army Prince Inferno Dragon
Arrows Electro Giant Magic Archer
Skeleton Army Prince
Skeleton Army Prince Inferno Dragon
Skeleton Army Prince Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Prince
Skeleton Army Arrows Prince Electro Giant
Skeleton Army Prince
Skeleton Army Electro Giant Magic Archer
Skeleton Army Electro Giant Prince Inferno Dragon Magic Archer
Arrows Electro Giant Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows Prince
Arrows Magic Archer
Arrows Electro Giant Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Prince
Arrows Prince Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Prince Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Arrows Prince Magic Archer
Arrows Electro Giant Magic Archer
Prince Magic Archer
Arrows
Prince
Arrows
Arrows Electro Giant Magic Archer
Inferno Dragon
Arrows Magic Archer
Arrows Prince Magic Archer
Arrows Magic Archer
Arrows Electro Giant Magic Archer
Electro Giant
Arrows Magic Archer
Arrows Magic Archer
Prince
Arrows Magic Archer
Skeleton Army Prince Magic Archer
Arrows Magic Archer
Arrows
Prince Magic Archer
Arrows Magic Archer
Arrows Electro Giant
Prince
Electro Giant Magic Archer
Magic Archer
Prince Electro Giant Magic Archer

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