My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Witch Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton
Giant Snowball
Tombstone Witch Little Prince
Zap
Royal Giant Tombstone Witch Little Prince
Barbarian Barrel
Tombstone Witch Giant Skeleton Little Prince
The Log
Royal Giant Tombstone Mini P.E.K.K.A Witch Giant Skeleton Little Prince
Earthquake
Tombstone Witch
Arrows
Tombstone Witch Little Prince
Royal Delivery
Mini P.E.K.K.A Witch Giant Skeleton Little Prince
Fireball
Tombstone Witch Little Prince
Poison
Tombstone Witch Little Prince
Lightning
Tombstone Mini P.E.K.K.A Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Little Prince Mini P.E.K.K.A Witch Royal Giant Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tombstone Little Prince Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Giant Skeleton Lightning
Royal Giant
Arrows Lightning Witch Giant Skeleton
Tombstone
Mini P.E.K.K.A
Arrows Giant Skeleton Lightning Little Prince
Witch
Royal Giant Giant Skeleton
Giant Skeleton
Arrows Royal Giant Mini P.E.K.K.A Witch Lightning
Lightning
Royal Giant Arrows Mini P.E.K.K.A Giant Skeleton
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 8

Arrows
Tombstone Mini P.E.K.K.A Giant Skeleton Lightning Little Prince
Royal Giant
Tombstone
Arrows
Mini P.E.K.K.A
Arrows Witch
Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Arrows Witch Little Prince
Lightning
Arrows
Little Prince
Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone
Mini P.E.K.K.A Tombstone Witch
Mini P.E.K.K.A Witch Tombstone Giant Skeleton Lightning
Mini P.E.K.K.A Witch Tombstone
Lightning Arrows Tombstone Mini P.E.K.K.A Giant Skeleton
Arrows
Lightning Arrows Tombstone Witch Little Prince
Lightning Arrows Giant Skeleton
Mini P.E.K.K.A Witch Tombstone
Mini P.E.K.K.A Giant Skeleton Little Prince
Witch Arrows Tombstone Giant Skeleton
Arrows Witch
Tombstone Mini P.E.K.K.A Witch Giant Skeleton Lightning
Arrows Tombstone Mini P.E.K.K.A Witch
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A Lightning
Arrows Tombstone Mini P.E.K.K.A Witch
Arrows Tombstone Witch Little Prince
Arrows Witch Tombstone Giant Skeleton Little Prince
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Witch Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone Witch Giant Skeleton
Arrows Mini P.E.K.K.A Lightning
Tombstone Giant Skeleton Mini P.E.K.K.A Witch Lightning
Mini P.E.K.K.A Giant Skeleton Lightning
Giant Skeleton Tombstone Mini P.E.K.K.A Witch
Arrows Witch
Mini P.E.K.K.A Tombstone Witch Giant Skeleton Lightning
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Lightning Tombstone Mini P.E.K.K.A Witch
Witch Tombstone
Tombstone Mini P.E.K.K.A Witch Giant Skeleton
Lightning Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Lightning Tombstone Witch
Witch
Tombstone Witch Mini P.E.K.K.A Giant Skeleton Lightning Little Prince
Arrows Mini P.E.K.K.A Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Giant Skeleton
Arrows
Lightning Arrows Giant Skeleton
Lightning Arrows Giant Skeleton
Arrows
Arrows Witch
Arrows Witch
Arrows Lightning
Arrows Lightning
Lightning Mini P.E.K.K.A
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A
Lightning Arrows Witch Little Prince
Lightning Giant Skeleton
Lightning Arrows
Lightning
Lightning Arrows
Arrows Witch Little Prince
Witch
Arrows Witch Lightning
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows Witch Little Prince
Lightning Witch
Lightning Mini P.E.K.K.A
Lightning Arrows
Lightning Arrows
Giant Skeleton
Arrows Lightning
Lightning Tombstone Witch
Lightning Arrows Witch
Arrows
Lightning Mini P.E.K.K.A
Arrows Lightning
Lightning Arrows Giant Skeleton
Witch Giant Skeleton Lightning
Witch Lightning
Lightning Witch Giant Skeleton Little Prince

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