My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Electro Giant Inferno Dragon Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Inferno Dragon Night Witch Sparky
Giant Snowball
Royal Recruits Inferno Dragon Night Witch
Zap
Royal Giant Inferno Dragon Night Witch Sparky
Barbarian Barrel
Royal Recruits Night Witch Sparky
The Log
Royal Giant Royal Recruits Sparky
Earthquake
Arrows
Royal Recruits Night Witch
Royal Delivery
Royal Recruits Inferno Dragon Night Witch Sparky
Fireball
Inferno Dragon Night Witch Sparky
Poison
Royal Recruits Night Witch Sparky
Lightning
Inferno Dragon Night Witch Sparky
Rocket
Inferno Dragon Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Electro Giant Inferno Dragon Night Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Inferno Dragon Night Witch Royal Giant Sparky Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Earthquake Inferno Dragon Night Witch

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Sparky Earthquake Night Witch
Royal Giant
Arrows Earthquake Night Witch Sparky
Royal Recruits
Earthquake
Royal Giant Arrows Electro Giant Sparky
Electro Giant
Earthquake Inferno Dragon Sparky
Inferno Dragon
Electro Giant
Night Witch
Arrows Royal Giant
Sparky
Arrows Royal Giant Earthquake Electro Giant

Defense Synergies 0 3

Arrows
Sparky
Royal Giant
Royal Recruits
Earthquake
Sparky
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant
Night Witch
Sparky
Arrows Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Sparky
Inferno Dragon Sparky Royal Recruits Night Witch
Sparky Royal Recruits Inferno Dragon Night Witch
Royal Recruits Inferno Dragon Night Witch Sparky
Arrows Royal Recruits Earthquake Sparky
Arrows Earthquake Night Witch
Inferno Dragon Arrows Night Witch
Earthquake Arrows Royal Recruits Electro Giant Sparky
Inferno Dragon Sparky Royal Recruits Night Witch
Royal Recruits Night Witch Sparky
Arrows Royal Recruits Earthquake Electro Giant Night Witch
Arrows Inferno Dragon Night Witch
Royal Recruits Night Witch Sparky Earthquake
Sparky Arrows Royal Recruits Earthquake Night Witch
Royal Recruits Inferno Dragon Sparky
Royal Recruits Electro Giant Inferno Dragon Sparky
Sparky Arrows Royal Recruits Night Witch
Arrows Royal Recruits Night Witch
Arrows Earthquake Royal Recruits Inferno Dragon
Sparky Royal Recruits Inferno Dragon
Royal Recruits Arrows Earthquake Electro Giant Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Electro Giant Sparky
Arrows Inferno Dragon
Royal Recruits Sparky
Royal Recruits Night Witch Sparky
Royal Recruits Inferno Dragon Night Witch Sparky
Arrows Electro Giant
Royal Recruits Sparky Night Witch
Royal Recruits Inferno Dragon Sparky
Royal Recruits Inferno Dragon Sparky
Royal Recruits Inferno Dragon Sparky
Inferno Dragon Royal Recruits Sparky
Royal Recruits Arrows Electro Giant
Royal Recruits Night Witch Sparky
Royal Recruits Electro Giant Sparky
Royal Recruits Electro Giant Sparky Inferno Dragon Night Witch
Arrows Royal Recruits Earthquake Electro Giant Inferno Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Royal Recruits Sparky
Arrows
Earthquake Arrows Sparky
Earthquake Arrows Royal Recruits Sparky
Arrows Earthquake Sparky
Arrows Electro Giant
Arrows Earthquake Sparky
Arrows Earthquake
Arrows
Night Witch Sparky
Arrows Royal Recruits Earthquake Sparky
Arrows
Earthquake Sparky
Earthquake Arrows
Earthquake Arrows Sparky
Earthquake Arrows Sparky
Earthquake Arrows Royal Recruits Sparky
Arrows Earthquake Sparky
Night Witch Sparky
Arrows Earthquake Sparky
Arrows Earthquake Electro Giant
Earthquake Night Witch Sparky
Arrows
Sparky
Earthquake Arrows Royal Recruits
Arrows Earthquake Electro Giant Sparky
Inferno Dragon
Arrows Earthquake Sparky
Arrows Sparky
Arrows Sparky
Arrows Electro Giant Night Witch Sparky
Electro Giant
Night Witch Sparky
Arrows Earthquake Night Witch Sparky
Arrows Sparky
Sparky
Arrows Earthquake Sparky
Earthquake Royal Recruits Night Witch
Arrows
Arrows
Sparky
Arrows Earthquake
Arrows Electro Giant Sparky
Royal Recruits Sparky
Electro Giant Royal Recruits Sparky
Royal Recruits Electro Giant Sparky

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