My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Giant Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Giant Inferno Dragon
Giant Snowball
Goblin Gang Furnace Princess Inferno Dragon
Zap
Goblin Gang Royal Giant Furnace Princess Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Princess
The Log
Goblin Gang Royal Giant Furnace Princess
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace Princess
Royal Delivery
Goblin Gang Princess Inferno Dragon
Fireball
Goblin Gang Furnace Princess Inferno Dragon
Poison
Goblin Gang Furnace Princess
Lightning
Furnace Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Princess Furnace Inferno Dragon Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Giant
Goblin Gang
Royal Giant Giant Princess
Royal Giant
Arrows Furnace Goblin Gang The Log Princess
Furnace
Royal Giant Giant Princess
Giant
Arrows Goblin Gang Furnace The Log Princess
The Log
Royal Giant Giant Princess
Princess
Goblin Gang Royal Giant Furnace Giant The Log
Inferno Dragon

Defense Synergies 0 7

Arrows
Furnace
Goblin Gang
Furnace The Log Princess Inferno Dragon
Royal Giant
Furnace
Arrows Goblin Gang
Giant
The Log
Goblin Gang Princess Inferno Dragon
Princess
Goblin Gang The Log
Inferno Dragon
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Inferno Dragon Goblin Gang Furnace The Log
Goblin Gang Furnace Inferno Dragon
Inferno Dragon Goblin Gang Furnace
Arrows The Log Princess
Arrows Goblin Gang The Log Furnace
Furnace Inferno Dragon Arrows Goblin Gang Princess
Arrows The Log
Inferno Dragon Goblin Gang Furnace Princess
Goblin Gang
Goblin Gang Arrows Furnace The Log Princess
Arrows Inferno Dragon Goblin Gang Furnace Princess
Furnace Goblin Gang The Log
Arrows Goblin Gang Furnace The Log Princess
Inferno Dragon Goblin Gang Furnace
Goblin Gang Furnace The Log Inferno Dragon
Arrows Goblin Gang Furnace
Arrows Goblin Gang Furnace The Log
Arrows Furnace The Log Princess Inferno Dragon
Inferno Dragon
Goblin Gang Arrows Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace
Arrows Goblin Gang The Log Inferno Dragon
Goblin Gang Furnace The Log
Goblin Gang The Log
Goblin Gang Inferno Dragon
Arrows Furnace Goblin Gang Princess
Goblin Gang Furnace
Inferno Dragon
The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon
Arrows The Log
Goblin Gang
Furnace Princess
Goblin Gang Furnace The Log Inferno Dragon
Arrows The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log
Arrows The Log Princess
Arrows The Log
Arrows The Log
Arrows Furnace The Log
Arrows Furnace Princess
Arrows Furnace The Log Princess
Arrows The Log Princess
Arrows The Log
Goblin Gang
Arrows The Log Princess
Arrows Princess
The Log Princess
Arrows Princess
Princess Arrows Furnace The Log
Arrows Furnace The Log Princess
Arrows Furnace The Log Princess
Arrows
Arrows The Log Princess
Arrows The Log Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows The Log Furnace Princess
Inferno Dragon
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Arrows Furnace Princess
Arrows The Log
Arrows Princess
Arrows The Log Princess
Goblin Gang Princess
Arrows Princess
Arrows The Log
Goblin Gang Princess
Arrows The Log Princess
Arrows
Goblin Gang The Log Princess
Princess
The Log Princess

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