My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Valkyrie Skeleton Army Ice Wizard Electro Wizard
The Log
Royal Giant Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Ice Wizard Electro Wizard
Fireball
Skeleton Army Ice Wizard Electro Wizard
Poison
Skeleton Army Ice Wizard Electro Wizard
Lightning
Valkyrie Ice Wizard Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Ice Wizard Fireball Valkyrie Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Skeleton Army Ice Wizard

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball
Royal Giant
Arrows Fireball Ice Wizard The Log Electro Wizard
Fireball
Arrows Royal Giant The Log Electro Wizard
Valkyrie
Electro Wizard
Skeleton Army
The Log
Royal Giant Fireball
Ice Wizard
Royal Giant
Electro Wizard
Royal Giant Fireball Valkyrie

Defense Synergies 1 14

Arrows
Fireball Valkyrie Ice Wizard
Royal Giant
Fireball
The Log Arrows Valkyrie Ice Wizard Electro Wizard
Valkyrie
Arrows Fireball The Log Ice Wizard Electro Wizard
Skeleton Army
The Log Ice Wizard Electro Wizard
The Log
Fireball Valkyrie Skeleton Army Ice Wizard Electro Wizard
Ice Wizard
Arrows Fireball Valkyrie Skeleton Army The Log
Electro Wizard
Fireball Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log Electro Wizard
Skeleton Army Valkyrie The Log Ice Wizard Electro Wizard
Skeleton Army Valkyrie Ice Wizard Electro Wizard
Skeleton Army Valkyrie Ice Wizard Electro Wizard
Arrows Fireball Valkyrie Skeleton Army The Log
Arrows Fireball Skeleton Army The Log Valkyrie Ice Wizard Electro Wizard
Electro Wizard Arrows Fireball Ice Wizard
Arrows Fireball Valkyrie The Log Electro Wizard
Skeleton Army Ice Wizard
Skeleton Army Valkyrie Ice Wizard Electro Wizard
Valkyrie Skeleton Army Ice Wizard Electro Wizard Arrows Fireball The Log
Arrows Fireball Ice Wizard Electro Wizard
Skeleton Army Fireball Valkyrie The Log Ice Wizard Electro Wizard
Fireball Valkyrie Skeleton Army Arrows The Log Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Fireball The Log Electro Wizard
Arrows Fireball Valkyrie Skeleton Army Electro Wizard
Arrows Fireball Valkyrie Skeleton Army The Log Ice Wizard Electro Wizard
Arrows Valkyrie The Log Fireball Ice Wizard Electro Wizard
Electro Wizard
Valkyrie Skeleton Army Arrows Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Electro Wizard
Fireball Electro Wizard Arrows Valkyrie The Log
Skeleton Army Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Fireball The Log Electro Wizard
Valkyrie Skeleton Army
Arrows Fireball Ice Wizard Electro Wizard
Skeleton Army Fireball Valkyrie Ice Wizard Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Fireball Valkyrie Skeleton Army The Log
Skeleton Army
Valkyrie
Skeleton Army Arrows Fireball Valkyrie The Log Electro Wizard
Skeleton Army Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Skeleton Army Electro Wizard Fireball Valkyrie The Log
Arrows Valkyrie Fireball The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie The Log
Arrows Fireball The Log Ice Wizard Electro Wizard
Arrows Fireball The Log
Arrows Fireball Valkyrie The Log
Fireball Arrows Valkyrie The Log
Arrows Fireball Ice Wizard
Arrows The Log
Arrows Fireball The Log Ice Wizard
Arrows Fireball The Log
Fireball Electro Wizard
Arrows Fireball Valkyrie The Log Electro Wizard
Fireball Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log Electro Wizard
Arrows Fireball Valkyrie The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball Valkyrie Ice Wizard
Arrows Fireball The Log Ice Wizard Electro Wizard
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball Electro Wizard
Arrows Fireball The Log
Electro Wizard Fireball Skeleton Army
Fireball Arrows Ice Wizard Electro Wizard
Arrows The Log Fireball
Fireball Valkyrie Electro Wizard
Arrows The Log Fireball
Arrows Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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