My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Dark Prince Prince
Giant Snowball
Spear Goblins Barbarians Musketeer Hog Rider
Zap
Spear Goblins Dark Prince Prince
Barbarian Barrel
Spear Goblins Barbarians Musketeer Dark Prince
The Log
Spear Goblins Barbarians Musketeer Hog Rider Dark Prince Prince
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Musketeer Hog Rider Dark Prince Prince
Fireball
Barbarians Musketeer Hog Rider
Poison
Spear Goblins Barbarians Musketeer
Lightning
Musketeer Dark Prince Prince
Rocket
Barbarians Musketeer Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Rocket Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Musketeer Hog Rider Dark Prince Barbarians Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Arrows Musketeer Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Dark Prince Prince
Arrows
Hog Rider Dark Prince Prince
Barbarians
Hog Rider
Musketeer
Hog Rider Dark Prince Prince
Hog Rider
Spear Goblins Arrows Musketeer Barbarians Rocket Dark Prince Prince
Rocket
Hog Rider
Dark Prince
Prince Spear Goblins Arrows Musketeer Hog Rider
Prince
Dark Prince Spear Goblins Arrows Musketeer Hog Rider

Defense Synergies 0 10

Spear Goblins
Arrows Barbarians Musketeer Dark Prince Prince
Arrows
Spear Goblins Barbarians Dark Prince Prince
Barbarians
Spear Goblins Arrows
Musketeer
Spear Goblins Dark Prince
Hog Rider
Rocket
Dark Prince
Spear Goblins Arrows Musketeer Prince
Prince
Spear Goblins Arrows Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Musketeer
Barbarians Musketeer Dark Prince Prince
Barbarians Rocket Prince Musketeer Dark Prince
Barbarians Prince Musketeer Dark Prince
Arrows Barbarians Rocket Dark Prince Prince
Arrows Spear Goblins Musketeer Dark Prince
Musketeer Rocket Spear Goblins Arrows
Rocket Arrows Barbarians Musketeer
Barbarians Musketeer Prince
Spear Goblins Barbarians Musketeer Dark Prince Prince
Barbarians Spear Goblins Arrows Musketeer Dark Prince
Arrows Musketeer Spear Goblins
Barbarians Prince Musketeer Rocket Dark Prince
Rocket Arrows Barbarians Dark Prince Prince
Barbarians Prince
Barbarians Rocket Prince
Barbarians Arrows Musketeer Dark Prince Prince
Arrows Spear Goblins Barbarians Musketeer Dark Prince Prince
Arrows Spear Goblins Barbarians Musketeer Dark Prince
Barbarians Musketeer Prince
Dark Prince Spear Goblins Arrows Barbarians Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Dark Prince Prince
Arrows Musketeer Rocket Prince
Barbarians Spear Goblins Musketeer Rocket Dark Prince Prince
Rocket Dark Prince Prince Barbarians Musketeer
Barbarians Musketeer Dark Prince Prince
Arrows Rocket Musketeer
Rocket Dark Prince Prince Spear Goblins Barbarians Musketeer
Barbarians Dark Prince Prince
Rocket Spear Goblins Barbarians Dark Prince Prince
Barbarians Musketeer
Barbarians Musketeer Dark Prince Prince
Rocket Arrows Barbarians Dark Prince Prince
Barbarians Rocket Dark Prince Prince
Barbarians Musketeer
Barbarians Spear Goblins Musketeer Rocket Dark Prince Prince
Arrows Barbarians Musketeer Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket
Arrows Musketeer
Rocket Arrows
Arrows Barbarians Musketeer Rocket Dark Prince Prince
Rocket Arrows Dark Prince
Arrows Spear Goblins Musketeer Rocket
Arrows Musketeer
Arrows
Arrows
Rocket Musketeer Prince
Rocket Arrows Musketeer Dark Prince Prince
Arrows Musketeer Rocket
Rocket Musketeer
Arrows Musketeer Rocket
Arrows Musketeer Prince
Rocket Spear Goblins Arrows Musketeer
Arrows Musketeer Rocket
Arrows Rocket
Rocket
Rocket Arrows Musketeer Dark Prince Prince
Rocket Arrows
Rocket Musketeer Prince
Rocket Arrows
Rocket Musketeer Prince
Rocket Arrows Barbarians Musketeer
Arrows Dark Prince
Arrows Musketeer
Arrows Musketeer Prince
Rocket Arrows Musketeer
Arrows Musketeer
Rocket Musketeer
Arrows Musketeer Rocket
Rocket Arrows
Prince
Rocket Arrows
Spear Goblins Barbarians Musketeer Rocket Dark Prince Prince
Rocket Arrows Musketeer
Arrows
Musketeer Rocket Dark Prince Prince
Arrows Musketeer
Rocket Arrows
Musketeer Dark Prince Prince
Musketeer Rocket
Musketeer Rocket
Musketeer Rocket Dark Prince Prince

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