My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Prince Miner Inferno Dragon
Giant Snowball
Bats Dart Goblin Wall Breakers Miner Inferno Dragon
Zap
Bats Dart Goblin Wall Breakers Prince Inferno Dragon
Barbarian Barrel
Dart Goblin Wall Breakers
The Log
Dart Goblin Wall Breakers Prince
Earthquake
Arrows
Bats Dart Goblin Wall Breakers
Royal Delivery
Bats Dart Goblin Wall Breakers Prince Miner Inferno Dragon
Fireball
Dart Goblin Wall Breakers Inferno Dragon
Poison
Bats Dart Goblin
Lightning
Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Dart Goblin Miner Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Dart Goblin

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Wall Breakers Prince Inferno Dragon
Arrows
Wall Breakers Prince Miner Mega Knight
Dart Goblin
Miner Wall Breakers Prince Mega Knight
Wall Breakers
Miner Bats Arrows Dart Goblin Mega Knight
Prince
Mega Knight Bats Arrows Dart Goblin Miner
Miner
Bats Dart Goblin Wall Breakers Arrows Prince Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Prince Inferno Dragon Arrows Dart Goblin Wall Breakers Miner

Defense Synergies 1 11

Bats
Dart Goblin Prince Inferno Dragon Mega Knight
Arrows
Mega Knight Prince
Dart Goblin
Bats Prince Miner Inferno Dragon Mega Knight
Wall Breakers
Prince
Bats Arrows Dart Goblin
Miner
Dart Goblin Mega Knight
Inferno Dragon
Bats Dart Goblin Mega Knight
Mega Knight
Arrows Bats Dart Goblin Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Inferno Dragon Bats Dart Goblin Prince Mega Knight
Prince Mega Knight Bats Dart Goblin Inferno Dragon
Prince Inferno Dragon Bats Dart Goblin Mega Knight
Arrows Prince Mega Knight
Arrows Bats Dart Goblin Mega Knight
Bats Dart Goblin Inferno Dragon Arrows
Arrows Dart Goblin Mega Knight
Inferno Dragon Prince
Dart Goblin Prince Miner Mega Knight
Bats Dart Goblin Arrows Mega Knight
Arrows Inferno Dragon Bats Dart Goblin
Prince Mega Knight Bats
Mega Knight Bats Arrows Dart Goblin Prince
Inferno Dragon Prince Mega Knight
Prince Inferno Dragon Mega Knight
Mega Knight Bats Arrows Prince
Arrows Mega Knight Bats Dart Goblin Prince
Arrows Bats Dart Goblin Inferno Dragon Mega Knight
Dart Goblin Prince Inferno Dragon
Mega Knight Bats Arrows Dart Goblin Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince
Arrows Prince Miner Inferno Dragon Mega Knight
Mega Knight Bats Prince
Prince Mega Knight Bats
Prince Inferno Dragon Mega Knight
Arrows Bats Dart Goblin
Prince Bats Dart Goblin
Mega Knight Prince Inferno Dragon
Mega Knight Bats Prince Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Bats Dart Goblin Prince
Mega Knight Arrows Prince
Prince Mega Knight
Dart Goblin Mega Knight
Bats Dart Goblin Prince Inferno Dragon
Bats Arrows Mega Knight Dart Goblin Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Miner
Arrows Dart Goblin Miner
Arrows Dart Goblin Prince
Arrows Mega Knight
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Miner Dart Goblin
Bats Prince
Miner Arrows Dart Goblin Prince
Arrows Dart Goblin
Dart Goblin Miner
Arrows Dart Goblin
Arrows Dart Goblin Prince
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Bats
Arrows Dart Goblin Prince Mega Knight
Arrows Dart Goblin Miner Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Miner Dart Goblin
Arrows Prince Miner Mega Knight
Miner Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin Miner Mega Knight
Arrows
Prince Mega Knight
Arrows
Bats Dart Goblin Prince
Arrows Dart Goblin
Arrows
Miner Dart Goblin Prince Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Prince Mega Knight
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Prince Miner Mega Knight

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