My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Goblin Giant Bandit Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Goblin Giant Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit Sparky
Giant Snowball
Little Prince
Zap
Prince Goblin Giant Bandit Sparky Little Prince
Barbarian Barrel
Bandit Sparky Little Prince
The Log
Prince Bandit Sparky Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Prince Bandit Sparky Little Prince
Fireball
Bandit Sparky Little Prince
Poison
Sparky Little Prince
Lightning
Prince Bandit Sparky Little Prince
Rocket
Prince Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Little Prince Prince Lightning Goblin Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Little Prince Prince

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Prince Lightning Goblin Giant Bandit Mega Knight
Prince
Mega Knight Arrows Lightning Little Prince
Lightning
Arrows Prince Goblin Giant
Goblin Giant
Sparky Arrows Lightning Bandit Little Prince
Bandit
Arrows Goblin Giant Mega Knight Little Prince
Sparky
Arrows Goblin Giant
Mega Knight
Prince Arrows Bandit
Little Prince
Prince Goblin Giant Bandit

Defense Synergies 1 8

Arrows
Mega Knight Prince Lightning Bandit Sparky Little Prince
Prince
Arrows
Lightning
Arrows
Goblin Giant
Sparky
Bandit
Arrows Mega Knight Little Prince
Sparky
Arrows Goblin Giant
Mega Knight
Arrows Bandit
Little Prince
Arrows Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Giant Sparky
Sparky Prince Bandit Mega Knight
Prince Sparky Mega Knight Lightning Bandit
Prince Sparky Bandit Mega Knight
Lightning Arrows Prince Sparky Mega Knight
Arrows Bandit Mega Knight
Lightning Arrows Little Prince
Lightning Arrows Goblin Giant Bandit Sparky Mega Knight
Sparky Prince
Prince Bandit Sparky Mega Knight Little Prince
Arrows Goblin Giant Bandit Mega Knight
Arrows
Prince Sparky Mega Knight Lightning Bandit
Sparky Mega Knight Arrows Prince
Sparky Prince Bandit Mega Knight
Prince Lightning Bandit Sparky Mega Knight
Sparky Mega Knight Arrows Prince
Arrows Mega Knight Prince Bandit Little Prince
Arrows Bandit Mega Knight Little Prince
Sparky Prince
Mega Knight Arrows Prince Goblin Giant Bandit Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Bandit Sparky
Bandit Arrows Prince Lightning Mega Knight
Bandit Mega Knight Prince Lightning Goblin Giant Sparky
Prince Lightning Mega Knight Goblin Giant Bandit Sparky
Prince Goblin Giant Bandit Sparky Mega Knight
Arrows Goblin Giant
Prince Sparky Lightning Goblin Giant Bandit
Mega Knight Prince Goblin Giant Sparky
Lightning Mega Knight Prince Bandit Sparky
Goblin Giant Sparky
Mega Knight Prince Sparky
Lightning Mega Knight Arrows Prince Goblin Giant
Prince Lightning Mega Knight Goblin Giant Bandit Sparky
Sparky Mega Knight
Sparky Prince Lightning Goblin Giant Little Prince
Arrows Mega Knight Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Bandit Sparky
Arrows Bandit
Lightning Arrows Goblin Giant Bandit Sparky
Lightning Arrows Prince Sparky
Arrows Sparky Mega Knight
Arrows Goblin Giant
Arrows Sparky
Arrows Lightning
Arrows Lightning Bandit
Lightning Prince Sparky
Lightning Arrows Prince Bandit Sparky
Lightning Arrows
Lightning Bandit Sparky
Lightning Arrows Bandit
Lightning Arrows Prince Sparky
Lightning Arrows Bandit Sparky
Lightning Arrows Bandit Sparky Mega Knight
Lightning Arrows Sparky
Lightning Sparky
Lightning Arrows Prince Bandit Sparky Mega Knight
Lightning Arrows Mega Knight Little Prince
Lightning Prince Sparky Mega Knight
Lightning Arrows
Prince Lightning Sparky
Lightning Arrows
Arrows Sparky Mega Knight Little Prince
Arrows Lightning Bandit Sparky
Lightning Arrows Prince Bandit Sparky Mega Knight
Lightning Arrows Bandit Sparky
Lightning Arrows Sparky Little Prince
Lightning
Lightning Sparky
Lightning Arrows Bandit Sparky Mega Knight
Lightning Arrows Sparky
Prince Sparky Mega Knight
Arrows Lightning Sparky
Lightning Prince Bandit
Lightning Arrows
Arrows
Lightning Prince Sparky Mega Knight
Arrows Lightning
Lightning Arrows Sparky
Prince Sparky Mega Knight
Lightning Sparky
Lightning
Lightning Prince Goblin Giant Bandit Sparky Mega Knight Little Prince

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