My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Night Witch
Giant Snowball
Minions Skeleton Army Baby Dragon Night Witch
Zap
Minions Skeleton Army Night Witch
Barbarian Barrel
Skeleton Army Electro Wizard Night Witch
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army Night Witch
Royal Delivery
Minions Skeleton Army Baby Dragon Electro Wizard Night Witch
Fireball
Minions Skeleton Army Baby Dragon Electro Wizard Night Witch
Poison
Minions Skeleton Army Electro Wizard Night Witch
Lightning
Baby Dragon Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Freeze Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Baby Dragon Freeze Electro Wizard Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Skeleton Army Baby Dragon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Freeze Night Witch
Minions
Baby Dragon Golem
Skeleton Army
Baby Dragon
Golem Minions Electro Wizard
Freeze
Arrows
Golem
Arrows Baby Dragon Night Witch Minions Electro Wizard
Electro Wizard
Baby Dragon Golem
Night Witch
Golem Arrows

Defense Synergies 0 7

Arrows
Minions
Baby Dragon Freeze Electro Wizard
Skeleton Army
Freeze Electro Wizard
Baby Dragon
Minions
Freeze
Minions Skeleton Army Electro Wizard
Golem
Electro Wizard
Minions Skeleton Army Freeze Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon Electro Wizard
Skeleton Army Minions Electro Wizard Night Witch
Skeleton Army Minions Freeze Electro Wizard Night Witch
Skeleton Army Night Witch Minions Electro Wizard
Arrows Skeleton Army
Arrows Skeleton Army Freeze Minions Baby Dragon Electro Wizard Night Witch
Minions Electro Wizard Arrows Baby Dragon Freeze Night Witch
Arrows Baby Dragon Electro Wizard
Minions Skeleton Army Night Witch
Skeleton Army Electro Wizard Night Witch
Minions Skeleton Army Electro Wizard Arrows Baby Dragon Freeze Night Witch
Arrows Minions Baby Dragon Electro Wizard Night Witch
Skeleton Army Night Witch Minions Freeze Electro Wizard
Skeleton Army Arrows Minions Baby Dragon Freeze Electro Wizard Night Witch
Skeleton Army Electro Wizard
Skeleton Army Freeze Electro Wizard
Arrows Minions Skeleton Army Electro Wizard Night Witch
Arrows Minions Skeleton Army Baby Dragon Electro Wizard Night Witch
Arrows Baby Dragon Freeze Minions Electro Wizard
Electro Wizard
Skeleton Army Arrows Minions Baby Dragon Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard
Electro Wizard Arrows Baby Dragon
Skeleton Army Minions Electro Wizard
Skeleton Army Electro Wizard Night Witch
Skeleton Army Night Witch
Arrows Minions Baby Dragon Freeze Electro Wizard
Skeleton Army Minions Electro Wizard Night Witch
Skeleton Army
Freeze Electro Wizard Minions Skeleton Army Baby Dragon
Skeleton Army
Minions
Skeleton Army Arrows Electro Wizard
Skeleton Army Night Witch
Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Minions Baby Dragon Freeze Night Witch
Arrows Minions Baby Dragon Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Freeze
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Freeze
Arrows Baby Dragon
Arrows Minions Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon Freeze
Arrows
Minions Electro Wizard Night Witch
Arrows Electro Wizard
Arrows Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Freeze
Minions Night Witch
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon
Minions Baby Dragon Night Witch
Arrows
Arrows Baby Dragon
Arrows Freeze Baby Dragon
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard Night Witch
Electro Wizard Minions Freeze
Night Witch
Arrows Night Witch
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Minions Skeleton Army Freeze Night Witch
Arrows Baby Dragon Electro Wizard
Freeze
Arrows
Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows
Minions Baby Dragon Freeze Electro Wizard
Electro Wizard
Baby Dragon Freeze Electro Wizard

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