My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Skeleton Army Witch
Zap
Inferno Tower Skeleton Army Witch
Barbarian Barrel
Musketeer Inferno Tower Skeleton Army Witch Electro Wizard
The Log
Musketeer Skeleton Army Witch
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Skeleton Army Witch P.E.K.K.A Electro Wizard
Fireball
Musketeer Inferno Tower Skeleton Army Witch Electro Wizard
Poison
Musketeer Inferno Tower Skeleton Army Witch Electro Wizard
Lightning
Musketeer Inferno Tower Witch Electro Wizard
Rocket
Musketeer Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Musketeer Electro Wizard Inferno Tower Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Musketeer

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Musketeer
P.E.K.K.A The Log
Inferno Tower
Skeleton Army
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Musketeer Witch The Log
The Log
Musketeer P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 5 12

Arrows
Inferno Tower P.E.K.K.A
Musketeer
The Log Inferno Tower Skeleton Army P.E.K.K.A Electro Wizard
Inferno Tower
Skeleton Army The Log Electro Wizard Arrows Musketeer
Skeleton Army
Inferno Tower Musketeer The Log Electro Wizard
Witch
The Log Electro Wizard
P.E.K.K.A
The Log Arrows Musketeer Electro Wizard
The Log
Musketeer Inferno Tower P.E.K.K.A Skeleton Army Witch Electro Wizard
Electro Wizard
Inferno Tower Musketeer Skeleton Army Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Musketeer Witch The Log Electro Wizard
Inferno Tower Skeleton Army Witch P.E.K.K.A Musketeer Electro Wizard
Inferno Tower Skeleton Army Witch P.E.K.K.A Musketeer Electro Wizard
Arrows Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Musketeer Electro Wizard
Musketeer Inferno Tower Electro Wizard Arrows Witch
Arrows Musketeer Inferno Tower P.E.K.K.A The Log Electro Wizard
Inferno Tower Witch P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Musketeer Inferno Tower Electro Wizard
Skeleton Army Witch Electro Wizard Arrows Musketeer The Log
Arrows Musketeer Inferno Tower Witch Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Musketeer Witch The Log Electro Wizard
Skeleton Army Arrows Witch P.E.K.K.A The Log Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A The Log Electro Wizard
Arrows Musketeer Inferno Tower Skeleton Army Witch P.E.K.K.A Electro Wizard
Arrows Musketeer Skeleton Army Witch The Log Electro Wizard
Arrows Witch The Log Musketeer Electro Wizard
P.E.K.K.A Musketeer Inferno Tower Electro Wizard
Skeleton Army Arrows Musketeer Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Musketeer The Log
Skeleton Army P.E.K.K.A Musketeer Inferno Tower Witch The Log Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Inferno Tower The Log Electro Wizard
Inferno Tower P.E.K.K.A Musketeer Skeleton Army Witch
Arrows Musketeer Witch Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Inferno Tower Witch Electro Wizard
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Inferno Tower Skeleton Army Witch The Log
Inferno Tower Witch P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Musketeer Inferno Tower Witch
Skeleton Army P.E.K.K.A Arrows The Log Electro Wizard
Skeleton Army P.E.K.K.A Inferno Tower Witch
Musketeer Skeleton Army Witch
Inferno Tower Skeleton Army Witch Electro Wizard Musketeer P.E.K.K.A The Log
Arrows Musketeer Inferno Tower Witch P.E.K.K.A The Log Electro Wizard
Arrows Inferno Tower Electro Wizard
P.E.K.K.A
Inferno Tower P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log Electro Wizard
Arrows The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer Witch
Arrows Musketeer Witch The Log
Arrows The Log
Arrows The Log
Musketeer Electro Wizard
Arrows Musketeer The Log Electro Wizard
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer Witch The Log
Arrows Musketeer The Log
Arrows
Arrows Musketeer The Log Electro Wizard
Arrows Witch The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Witch
Witch
Arrows The Log Musketeer Witch Electro Wizard
Arrows Musketeer Witch The Log
Arrows Musketeer The Log
Arrows Musketeer Witch Electro Wizard
Electro Wizard Musketeer Witch
Arrows Musketeer The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Musketeer Skeleton Army Witch
Arrows Musketeer Witch Electro Wizard
Arrows The Log
Musketeer Electro Wizard
Arrows The Log Musketeer
Arrows
Musketeer P.E.K.K.A
Musketeer Witch The Log Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Witch The Log Electro Wizard
P.E.K.K.A

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