My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Skeleton Dragons Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Witch Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone
Giant Snowball
Minions Skeleton Dragons Clone Witch Electro Dragon
Zap
Minions Clone Witch
Barbarian Barrel
Clone Witch
The Log
Clone Witch
Earthquake
Clone Witch
Arrows
Minions Skeleton Dragons Clone Witch
Royal Delivery
Minions Skeleton Dragons Clone Witch Electro Dragon
Fireball
Minions Skeleton Dragons Clone Witch Electro Dragon
Poison
Minions Skeleton Dragons Clone Witch Electro Dragon
Lightning
Skeleton Dragons Witch Electro Dragon
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Clone Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Clone Skeleton Dragons Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Clone

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem
Minions
Rage Clone Golem
Skeleton Dragons
Golem Clone
Rage
Minions Witch Electro Dragon
Clone
Golem Minions Skeleton Dragons Witch
Witch
Rage Clone Golem
Electro Dragon
Golem Rage
Golem
Arrows Skeleton Dragons Clone Electro Dragon Minions Witch

Defense Synergies 0 2

Arrows
Minions
Skeleton Dragons
Electro Dragon
Rage
Clone
Witch
Electro Dragon
Electro Dragon
Skeleton Dragons Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Dragons Electro Dragon
Minions Skeleton Dragons Witch Electro Dragon
Witch Minions Skeleton Dragons Electro Dragon
Witch Minions Skeleton Dragons Electro Dragon
Arrows
Arrows Minions Skeleton Dragons Electro Dragon
Minions Skeleton Dragons Arrows Witch Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Witch Minions
Minions Skeleton Dragons Witch Arrows Electro Dragon
Arrows Minions Skeleton Dragons Witch Electro Dragon
Minions Skeleton Dragons Witch Electro Dragon
Arrows Minions Skeleton Dragons Witch Electro Dragon
Arrows Minions Skeleton Dragons Witch Electro Dragon
Arrows Minions Skeleton Dragons Witch Electro Dragon
Arrows Witch Minions Skeleton Dragons Electro Dragon
Skeleton Dragons Arrows Minions Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Arrows Skeleton Dragons Electro Dragon
Minions Witch Electro Dragon
Witch
Arrows Skeleton Dragons Minions Witch Electro Dragon
Minions Witch
Electro Dragon Minions Skeleton Dragons Witch
Witch Skeleton Dragons
Minions Witch Electro Dragon
Arrows
Witch
Skeleton Dragons Witch Electro Dragon
Witch Electro Dragon Minions Skeleton Dragons
Arrows Minions Skeleton Dragons Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Minions Witch Electro Dragon
Arrows Skeleton Dragons Witch
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Minions Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Skeleton Dragons
Arrows Minions Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons
Arrows Skeleton Dragons Witch Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows
Minions Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Witch Electro Dragon
Minions Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Witch Electro Dragon
Witch
Arrows Skeleton Dragons Witch Electro Dragon
Arrows Skeleton Dragons Witch Electro Dragon
Arrows Skeleton Dragons
Arrows Skeleton Dragons Witch Electro Dragon
Electro Dragon Minions Skeleton Dragons Witch
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows
Minions Witch Electro Dragon
Arrows Skeleton Dragons Witch Electro Dragon
Arrows
Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows
Skeleton Dragons Electro Dragon
Electro Dragon Minions Skeleton Dragons Witch
Skeleton Dragons Witch Electro Dragon
Electro Dragon Witch

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