My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Furnace Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Furnace Witch Giant Skeleton Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton
Giant Snowball
Minions Furnace Witch
Zap
Minions Furnace Witch
Barbarian Barrel
Rascals Furnace Witch Giant Skeleton Electro Wizard Magic Archer
The Log
Rascals Furnace Witch Giant Skeleton
Earthquake
Furnace Witch
Arrows
Minions Rascals Furnace Witch
Royal Delivery
Minions Rascals Witch Giant Skeleton Electro Wizard Magic Archer
Fireball
Minions Rascals Furnace Witch Electro Wizard Magic Archer
Poison
Minions Rascals Furnace Witch Electro Wizard Magic Archer
Lightning
Furnace Witch Electro Wizard Magic Archer
Rocket
Rascals Furnace Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Furnace Electro Wizard Magic Archer Rascals Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Furnace Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton
Minions
Rascals Giant Skeleton
Rascals
Minions Electro Wizard Magic Archer
Furnace
Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Arrows Minions Furnace Witch Electro Wizard Magic Archer
Electro Wizard
Rascals Giant Skeleton Magic Archer
Magic Archer
Rascals Giant Skeleton Electro Wizard

Defense Synergies 0 11

Arrows
Furnace Giant Skeleton
Minions
Giant Skeleton Electro Wizard
Rascals
Furnace
Arrows Electro Wizard Magic Archer
Witch
Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Minions Witch Electro Wizard Magic Archer
Electro Wizard
Minions Furnace Witch Giant Skeleton Magic Archer
Magic Archer
Furnace Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard Magic Archer
Minions Rascals Furnace Witch Electro Wizard
Furnace Witch Minions Rascals Giant Skeleton Electro Wizard
Witch Minions Rascals Furnace Electro Wizard
Arrows Giant Skeleton
Arrows Minions Rascals Furnace Electro Wizard Magic Archer
Minions Furnace Electro Wizard Arrows Rascals Witch Magic Archer
Arrows Rascals Giant Skeleton Electro Wizard Magic Archer
Witch Minions Rascals Furnace
Rascals Giant Skeleton Electro Wizard
Minions Witch Electro Wizard Arrows Rascals Furnace Giant Skeleton Magic Archer
Arrows Minions Rascals Furnace Witch Electro Wizard Magic Archer
Furnace Minions Rascals Witch Giant Skeleton Electro Wizard
Arrows Minions Rascals Furnace Witch Electro Wizard Magic Archer
Rascals Furnace Electro Wizard
Rascals Furnace Electro Wizard
Arrows Minions Rascals Furnace Witch Electro Wizard
Arrows Minions Rascals Furnace Witch Electro Wizard Magic Archer
Arrows Furnace Witch Minions Rascals Giant Skeleton Electro Wizard Magic Archer
Electro Wizard
Rascals Arrows Minions Furnace Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Furnace Witch Giant Skeleton Electro Wizard
Electro Wizard Arrows Magic Archer
Giant Skeleton Minions Rascals Furnace Witch Electro Wizard
Giant Skeleton Rascals Electro Wizard
Giant Skeleton Rascals Witch
Arrows Furnace Minions Rascals Witch Electro Wizard Magic Archer
Rascals Minions Furnace Witch Giant Skeleton Electro Wizard
Giant Skeleton Rascals
Giant Skeleton Electro Wizard Minions Witch Magic Archer
Witch
Minions Rascals Witch Giant Skeleton
Arrows Giant Skeleton Electro Wizard
Rascals Giant Skeleton Witch
Rascals Furnace Witch Magic Archer
Rascals Witch Electro Wizard Minions Furnace Giant Skeleton Magic Archer
Arrows Minions Rascals Witch Giant Skeleton Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rascals Giant Skeleton
Arrows Electro Wizard Magic Archer
Arrows Giant Skeleton Magic Archer
Arrows Rascals Giant Skeleton
Arrows Furnace Magic Archer
Arrows Minions Furnace Witch Magic Archer
Arrows Furnace Witch Magic Archer
Arrows Magic Archer
Arrows
Minions Electro Wizard
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Minions Magic Archer
Arrows Furnace Magic Archer
Arrows Furnace Witch Magic Archer
Magic Archer Arrows Furnace
Arrows
Minions
Arrows Electro Wizard Magic Archer
Arrows Witch Magic Archer
Minions Giant Skeleton Magic Archer
Arrows
Arrows
Arrows Furnace Witch Magic Archer
Witch
Arrows Witch Electro Wizard Magic Archer
Arrows Witch Magic Archer
Arrows Magic Archer
Arrows Furnace Witch Electro Wizard Magic Archer
Electro Wizard Minions Witch
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Giant Skeleton
Arrows Magic Archer
Electro Wizard Minions Witch Magic Archer
Arrows Witch Electro Wizard Magic Archer
Arrows
Rascals Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Giant Skeleton
Minions Rascals Witch Giant Skeleton Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch Giant Skeleton Electro Wizard Magic Archer

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