My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Flying Machine Guards
Zap
Minions Flying Machine Guards
Barbarian Barrel
Guards
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Minions Flying Machine Guards
Royal Delivery
Minions Mini P.E.K.K.A Flying Machine Guards
Fireball
Minions Flying Machine
Poison
Minions Flying Machine Guards
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Guards Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Guards Mini P.E.K.K.A Flying Machine Freeze Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Guards Mini P.E.K.K.A

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Freeze Mega Knight
Minions
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Minions Mega Knight
Flying Machine
Mega Knight
Rocket
Guards
Freeze
Arrows
Mega Knight
Minions Arrows Mini P.E.K.K.A Flying Machine

Defense Synergies 1 9

Arrows
Mega Knight Mini P.E.K.K.A
Minions
Flying Machine Freeze Mega Knight
Mini P.E.K.K.A
Arrows Guards Freeze
Flying Machine
Minions Guards Mega Knight
Rocket
Guards
Mini P.E.K.K.A Flying Machine
Freeze
Minions Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Minions Flying Machine Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Flying Machine
Mini P.E.K.K.A Minions Flying Machine Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Minions Freeze
Mini P.E.K.K.A Minions Guards Mega Knight
Arrows Mini P.E.K.K.A Rocket Mega Knight
Arrows Freeze Minions Flying Machine Guards Mega Knight
Minions Rocket Arrows Flying Machine Freeze
Rocket Arrows Flying Machine Mega Knight
Mini P.E.K.K.A Minions
Guards Mini P.E.K.K.A Mega Knight
Minions Guards Arrows Flying Machine Freeze Mega Knight
Arrows Minions Flying Machine
Mini P.E.K.K.A Mega Knight Minions Flying Machine Rocket Guards Freeze
Rocket Mega Knight Arrows Minions Mini P.E.K.K.A Guards Freeze
Mini P.E.K.K.A Mega Knight
Rocket Mini P.E.K.K.A Freeze Mega Knight
Mega Knight Arrows Minions Mini P.E.K.K.A
Arrows Mega Knight Minions Flying Machine Guards
Arrows Freeze Minions Flying Machine Guards Mega Knight
Mini P.E.K.K.A
Mega Knight Arrows Minions Mini P.E.K.K.A Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight
Arrows Mini P.E.K.K.A Flying Machine Rocket Mega Knight
Guards Mega Knight Minions Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Guards Mega Knight
Mini P.E.K.K.A Guards Mega Knight
Arrows Rocket Minions Flying Machine Freeze
Mini P.E.K.K.A Rocket Guards Minions Flying Machine
Mini P.E.K.K.A Mega Knight
Rocket Freeze Mega Knight Minions Mini P.E.K.K.A Flying Machine
Guards
Mega Knight Minions Mini P.E.K.K.A Flying Machine Guards
Rocket Mega Knight Arrows Guards
Mini P.E.K.K.A Rocket Mega Knight Guards
Flying Machine Mega Knight
Guards Minions Mini P.E.K.K.A Flying Machine Rocket Freeze
Arrows Minions Mega Knight Mini P.E.K.K.A Flying Machine Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Rocket Guards Freeze
Arrows Flying Machine
Rocket Arrows Flying Machine
Arrows Flying Machine Rocket Guards Freeze
Rocket Arrows Mega Knight
Arrows Minions Flying Machine Rocket Freeze
Arrows Flying Machine
Arrows Flying Machine Freeze
Arrows Flying Machine
Rocket Minions Mini P.E.K.K.A Guards
Rocket Arrows Flying Machine
Arrows Flying Machine Rocket
Flying Machine Rocket
Arrows Minions Flying Machine Rocket Freeze
Arrows Flying Machine
Rocket Arrows Flying Machine
Arrows Flying Machine Rocket Mega Knight
Arrows Rocket Freeze
Minions Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Flying Machine Mega Knight
Rocket Arrows Flying Machine Mega Knight
Rocket Minions Mega Knight
Rocket Arrows
Rocket
Rocket Arrows Flying Machine
Arrows Freeze Mega Knight
Arrows Flying Machine
Arrows Flying Machine Mega Knight
Rocket Arrows
Arrows Flying Machine
Rocket Minions Flying Machine Guards Freeze
Mini P.E.K.K.A
Arrows Rocket Mega Knight
Rocket Arrows Freeze
Mega Knight
Rocket Arrows
Minions Flying Machine Rocket Guards Freeze
Rocket Arrows Flying Machine
Freeze
Arrows
Mini P.E.K.K.A Flying Machine Rocket Mega Knight
Arrows Flying Machine
Rocket Arrows
Flying Machine Mega Knight
Minions Flying Machine Rocket Guards Freeze
Flying Machine Rocket
Flying Machine Rocket Freeze Mega Knight

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