My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Barrel Goblin Barrel
Giant Snowball
Minions Goblin Gang Skeleton Barrel Zappies Goblin Barrel
Zap
Minions Goblin Gang Skeleton Barrel Zappies Goblin Barrel
Barbarian Barrel
Goblin Gang Skeleton Barrel Zappies Goblin Barrel
The Log
Goblin Gang Skeleton Barrel Zappies Goblin Barrel
Earthquake
Goblin Gang Zappies Goblin Barrel
Arrows
Minions Goblin Gang Skeleton Barrel Zappies Goblin Barrel
Royal Delivery
Minions Goblin Gang Skeleton Barrel Zappies Goblin Barrel
Fireball
Minions Goblin Gang Skeleton Barrel Zappies Goblin Barrel
Poison
Minions Goblin Gang Skeleton Barrel Zappies
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Skeleton Barrel Goblin Barrel Zappies Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Skeleton Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Goblin Barrel Lightning Mega Knight
Minions
Mega Knight Skeleton Barrel
Goblin Gang
Goblin Barrel Skeleton Barrel
Skeleton Barrel
Goblin Barrel Arrows Minions Goblin Gang Zappies Lightning Mega Knight
Zappies
Skeleton Barrel Goblin Barrel Mega Knight
Goblin Barrel
Goblin Gang Skeleton Barrel Arrows Zappies Mega Knight
Lightning
Arrows Skeleton Barrel
Mega Knight
Minions Arrows Skeleton Barrel Zappies Goblin Barrel

Defense Synergies 1 6

Arrows
Mega Knight Lightning
Minions
Zappies Mega Knight
Goblin Gang
Zappies
Skeleton Barrel
Mega Knight
Zappies
Minions Goblin Gang Mega Knight
Goblin Barrel
Lightning
Arrows
Mega Knight
Arrows Minions Skeleton Barrel Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Skeleton Barrel Zappies
Minions Goblin Gang Zappies Mega Knight
Goblin Gang Mega Knight Minions Zappies Lightning
Minions Goblin Gang Zappies Mega Knight
Lightning Arrows Mega Knight
Arrows Goblin Gang Minions Zappies Mega Knight
Minions Lightning Arrows Goblin Gang Zappies
Lightning Arrows Skeleton Barrel Mega Knight
Zappies Minions Goblin Gang
Goblin Gang Zappies Mega Knight
Minions Goblin Gang Arrows Zappies Mega Knight
Arrows Minions Goblin Gang Zappies
Mega Knight Minions Goblin Gang Zappies Lightning
Mega Knight Arrows Minions Goblin Gang Zappies
Goblin Gang Zappies Mega Knight
Goblin Gang Zappies Lightning Mega Knight
Mega Knight Arrows Minions Goblin Gang Zappies
Arrows Mega Knight Minions Goblin Gang Zappies
Arrows Minions Zappies Mega Knight
Zappies
Goblin Gang Mega Knight Arrows Minions Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zappies
Arrows Goblin Gang Skeleton Barrel Lightning Mega Knight
Goblin Gang Zappies Mega Knight Minions Lightning
Goblin Gang Lightning Mega Knight Zappies
Goblin Gang Zappies Mega Knight
Arrows Minions Goblin Gang Skeleton Barrel Zappies
Goblin Gang Minions Zappies Lightning
Mega Knight Zappies
Lightning Mega Knight Minions Zappies
Goblin Gang Zappies
Mega Knight Minions Zappies
Lightning Mega Knight Arrows
Lightning Mega Knight Goblin Gang Zappies
Zappies Mega Knight
Goblin Gang Zappies Minions Lightning
Arrows Minions Mega Knight Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Arrows
Arrows Skeleton Barrel
Lightning Arrows Skeleton Barrel
Lightning Arrows Skeleton Barrel
Arrows Mega Knight
Arrows Minions Skeleton Barrel
Arrows
Arrows Skeleton Barrel Lightning
Arrows Skeleton Barrel Lightning
Lightning Minions Goblin Gang
Lightning Arrows Skeleton Barrel
Lightning Arrows
Lightning Skeleton Barrel
Lightning Arrows Minions Skeleton Barrel
Lightning Arrows Skeleton Barrel
Lightning Arrows Skeleton Barrel
Lightning Arrows Skeleton Barrel Mega Knight
Lightning Arrows
Minions Lightning
Lightning Arrows Skeleton Barrel Mega Knight
Lightning Arrows Skeleton Barrel Mega Knight
Lightning Minions Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Skeleton Barrel
Arrows Mega Knight
Arrows Skeleton Barrel Lightning
Lightning Arrows Skeleton Barrel Mega Knight
Lightning Arrows Skeleton Barrel
Lightning Arrows
Lightning Minions Skeleton Barrel Zappies
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Zappies
Mega Knight
Arrows Lightning
Skeleton Barrel Lightning Minions Goblin Gang Zappies
Lightning Arrows Zappies
Arrows
Lightning Goblin Gang Mega Knight
Arrows Skeleton Barrel Lightning
Lightning Arrows
Mega Knight
Minions Goblin Gang Zappies Lightning
Zappies Lightning
Lightning Skeleton Barrel Mega Knight

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