My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Inferno Dragon
Giant Snowball
Minions Goblin Gang Mega Minion Witch Inferno Dragon
Zap
Minions Goblin Gang Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Witch
The Log
Goblin Gang Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Mega Minion Mini P.E.K.K.A Witch Inferno Dragon
Fireball
Minions Goblin Gang Mega Minion Witch Inferno Dragon
Poison
Minions Goblin Gang Mega Minion Witch
Lightning
Mega Minion Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Mega Minion Mini P.E.K.K.A Inferno Dragon Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Mega Minion

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mega Minion Mini P.E.K.K.A
Minions
Mini P.E.K.K.A Golem Inferno Dragon
Goblin Gang
Mini P.E.K.K.A Golem
Mega Minion
Golem Arrows
Mini P.E.K.K.A
Arrows Minions Goblin Gang Golem
Witch
Golem
Golem
Arrows Mega Minion Minions Goblin Gang Mini P.E.K.K.A Witch
Inferno Dragon
Minions

Defense Synergies 0 6

Arrows
Mega Minion Mini P.E.K.K.A
Minions
Goblin Gang
Mini P.E.K.K.A Inferno Dragon
Mega Minion
Arrows Witch
Mini P.E.K.K.A
Arrows Goblin Gang Witch
Witch
Mega Minion Mini P.E.K.K.A
Golem
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion
Mini P.E.K.K.A Inferno Dragon Minions Goblin Gang Mega Minion Witch
Goblin Gang Mini P.E.K.K.A Witch Minions Mega Minion Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Minions Goblin Gang Mega Minion
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Minions Mega Minion
Minions Mega Minion Inferno Dragon Arrows Goblin Gang Witch
Arrows
Mini P.E.K.K.A Witch Inferno Dragon Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A
Minions Goblin Gang Witch Arrows Mega Minion
Arrows Minions Mega Minion Inferno Dragon Goblin Gang Witch
Mini P.E.K.K.A Minions Goblin Gang Witch
Arrows Minions Goblin Gang Mega Minion Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Mini P.E.K.K.A Inferno Dragon
Arrows Minions Goblin Gang Mini P.E.K.K.A Witch
Arrows Minions Goblin Gang Mega Minion Witch
Arrows Witch Minions Mega Minion Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Arrows Minions Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Witch
Arrows Goblin Gang Mega Minion Mini P.E.K.K.A Inferno Dragon
Goblin Gang Minions Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Witch Inferno Dragon
Arrows Minions Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Minions Mega Minion Witch
Mini P.E.K.K.A Inferno Dragon
Minions Mega Minion Mini P.E.K.K.A Witch Inferno Dragon
Witch Goblin Gang Mega Minion Inferno Dragon
Inferno Dragon Minions Mega Minion Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Goblin Gang Witch
Witch
Goblin Gang Witch Minions Mega Minion Mini P.E.K.K.A Inferno Dragon
Arrows Minions Mega Minion Mini P.E.K.K.A Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Minions Mega Minion Witch
Arrows Witch
Arrows
Arrows
Minions Goblin Gang Mini P.E.K.K.A
Arrows
Arrows
Arrows Minions
Arrows
Arrows Witch
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A
Arrows Witch
Minions
Arrows
Arrows
Arrows Witch
Mega Minion Witch Inferno Dragon
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Minions Mega Minion Witch
Mega Minion Mini P.E.K.K.A
Arrows
Arrows
Arrows
Minions Goblin Gang Witch
Arrows Mega Minion Witch
Arrows
Goblin Gang Mega Minion Mini P.E.K.K.A
Arrows
Arrows
Mega Minion
Minions Goblin Gang Witch
Witch
Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: