My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Lava Hound
Giant Snowball
Minions Goblin Gang Lava Hound
Zap
Minions Goblin Gang Inferno Tower Lava Hound
Barbarian Barrel
Goblin Gang Inferno Tower
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Minions Goblin Gang Lava Hound
Royal Delivery
Minions Goblin Gang Lava Hound
Fireball
Minions Goblin Gang Inferno Tower Lava Hound
Poison
Minions Goblin Gang Inferno Tower Lava Hound
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Minions Goblin Gang Inferno Tower Lightning Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Minions Goblin Gang

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Lava Hound Lightning Mega Knight
Minions
Mega Knight Lava Hound
Goblin Gang
Mirror Lava Hound
Inferno Tower
Mirror
Arrows Goblin Gang Lightning
Lightning
Lava Hound Arrows Mirror
Mega Knight
Minions Arrows
Lava Hound
Arrows Minions Lightning Goblin Gang

Defense Synergies 3 8

Arrows
Mirror Mega Knight Inferno Tower Lightning
Minions
Inferno Tower Mega Knight
Goblin Gang
Inferno Tower Mirror
Inferno Tower
Goblin Gang Arrows Minions Mirror Mega Knight
Mirror
Arrows Goblin Gang Inferno Tower Mega Knight
Lightning
Arrows
Mega Knight
Arrows Minions Inferno Tower Mirror
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Inferno Tower
Inferno Tower Minions Goblin Gang Mega Knight
Goblin Gang Inferno Tower Mega Knight Minions Lightning
Inferno Tower Minions Goblin Gang Mega Knight
Lightning Arrows Mega Knight
Arrows Goblin Gang Minions Mega Knight
Minions Inferno Tower Lightning Arrows Goblin Gang
Lightning Arrows Inferno Tower Mega Knight
Inferno Tower Minions Goblin Gang
Goblin Gang Inferno Tower Mega Knight
Minions Goblin Gang Arrows Mega Knight
Arrows Minions Inferno Tower Goblin Gang
Inferno Tower Mega Knight Minions Goblin Gang Lightning
Mega Knight Arrows Minions Goblin Gang
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Lightning Mega Knight
Mega Knight Arrows Minions Goblin Gang Inferno Tower
Arrows Mega Knight Minions Goblin Gang
Arrows Minions Mega Knight
Inferno Tower
Goblin Gang Mega Knight Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower
Arrows Goblin Gang Lightning Mega Knight
Goblin Gang Mega Knight Minions Inferno Tower Lightning
Goblin Gang Lightning Mega Knight Inferno Tower
Inferno Tower Goblin Gang Mega Knight
Arrows Minions Goblin Gang
Goblin Gang Minions Inferno Tower Lightning
Inferno Tower Mega Knight
Lightning Mega Knight Minions Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Minions Inferno Tower
Lightning Mega Knight Arrows
Lightning Mega Knight Goblin Gang Inferno Tower
Mega Knight
Goblin Gang Inferno Tower Minions Lightning
Arrows Minions Mega Knight Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Arrows Mega Knight
Arrows Minions
Arrows
Arrows Lightning
Arrows Lightning
Lightning Minions Goblin Gang
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows Minions
Lightning Arrows
Lightning Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Minions Lightning
Lightning Arrows Mega Knight
Lightning Arrows Mega Knight
Lightning Minions Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Mega Knight
Arrows Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Lightning Arrows
Lightning Minions
Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning
Lightning Minions Goblin Gang
Lightning Arrows
Arrows
Lightning Goblin Gang Mega Knight
Arrows Lightning
Lightning Arrows
Mega Knight
Minions Goblin Gang Lightning
Lightning
Lightning Mega Knight

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