My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Guards Skeleton King
Giant Snowball
Minions Goblin Barrel Guards Skeleton King
Zap
Minions Firecracker Goblin Barrel Guards Skeleton King
Barbarian Barrel
Firecracker Goblin Barrel Guards Skeleton King
The Log
Firecracker Goblin Barrel Guards Skeleton King
Earthquake
Firecracker Goblin Barrel Guards Skeleton King
Arrows
Minions Firecracker Goblin Barrel Guards Skeleton King
Royal Delivery
Minions Firecracker Goblin Barrel Guards Skeleton King
Fireball
Minions Firecracker Goblin Barrel Skeleton King
Poison
Minions Firecracker Guards Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Firecracker Goblin Barrel Guards Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Mega Knight
Minions
Mega Knight Firecracker Skeleton King
Firecracker
Minions Goblin Barrel Mega Knight
Goblin Barrel
Arrows Firecracker Guards Mega Knight Skeleton King
Guards
Goblin Barrel The Log
The Log
Guards Mega Knight
Mega Knight
Minions Arrows Firecracker Goblin Barrel The Log
Skeleton King
Minions Goblin Barrel

Defense Synergies 2 7

Arrows
Mega Knight
Minions
Firecracker The Log Mega Knight
Firecracker
The Log Minions Guards Mega Knight
Goblin Barrel
Guards
Firecracker The Log
The Log
Firecracker Minions Guards Mega Knight
Mega Knight
Arrows Minions Firecracker The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker The Log
Minions Firecracker The Log Mega Knight
Mega Knight Minions
Minions Firecracker Guards Mega Knight Skeleton King
Arrows Firecracker The Log Mega Knight
Arrows The Log Minions Firecracker Guards Mega Knight
Minions Arrows Firecracker
Arrows The Log Mega Knight
Minions Skeleton King
Guards Firecracker Mega Knight
Minions Guards Arrows Firecracker The Log Mega Knight Skeleton King
Arrows Minions Firecracker
Mega Knight Minions Guards The Log
Mega Knight Arrows Minions Firecracker Guards The Log Skeleton King
Mega Knight Skeleton King
The Log Mega Knight
Mega Knight Arrows Minions Firecracker
Arrows Mega Knight Minions Firecracker Guards The Log
Arrows The Log Minions Firecracker Guards Mega Knight
Mega Knight Arrows Minions Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Arrows Firecracker The Log Mega Knight
Guards Mega Knight Minions The Log
Guards Mega Knight The Log
Guards Mega Knight
Arrows Firecracker Minions
Guards Minions
Mega Knight
Mega Knight Minions Firecracker The Log
Guards
Mega Knight Minions Guards
Mega Knight Arrows Guards The Log
Mega Knight Guards Skeleton King
Firecracker Mega Knight
Guards Minions Firecracker The Log Skeleton King
Arrows Minions Mega Knight Firecracker The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Guards The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Minions
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Minions Guards
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Minions Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Minions
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Mega Knight
Minions The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Minions Firecracker Guards
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Minions Guards
Arrows Firecracker
Arrows The Log
Firecracker Mega Knight
Arrows The Log Firecracker Skeleton King
Arrows
Firecracker Mega Knight
Minions Firecracker Guards The Log Skeleton King
Firecracker
Firecracker The Log Mega Knight

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