My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton King
Giant Snowball
Minions Barbarians Witch Skeleton King
Zap
Minions Firecracker Royal Giant Witch Skeleton King
Barbarian Barrel
Firecracker Barbarians Witch Skeleton King
The Log
Firecracker Barbarians Royal Giant Witch Skeleton King
Earthquake
Firecracker Barbarians Witch Skeleton King
Arrows
Minions Firecracker Witch Skeleton King
Royal Delivery
Minions Firecracker Barbarians Witch Skeleton King
Fireball
Minions Firecracker Barbarians Witch Skeleton King
Poison
Minions Firecracker Barbarians Witch Skeleton King
Lightning
Witch Skeleton King
Rocket
Barbarians Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Skeleton King Barbarians Witch Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Firecracker Skeleton King

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Lightning
Minions
Royal Giant Firecracker Skeleton King
Firecracker
Royal Giant Minions
Barbarians
Royal Giant
Arrows Minions Firecracker Lightning Witch Skeleton King
Witch
Royal Giant Skeleton King
Lightning
Royal Giant Arrows
Skeleton King
Minions Royal Giant Witch

Defense Synergies 0 3

Arrows
Barbarians Lightning
Minions
Firecracker
Firecracker
Minions
Barbarians
Arrows
Royal Giant
Witch
Lightning
Arrows
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Firecracker
Barbarians Minions Firecracker Witch
Barbarians Witch Minions Lightning
Barbarians Witch Minions Firecracker Skeleton King
Lightning Arrows Firecracker Barbarians
Arrows Minions Firecracker
Minions Lightning Arrows Firecracker Witch
Lightning Arrows Barbarians
Barbarians Witch Minions Skeleton King
Firecracker Barbarians
Minions Barbarians Witch Arrows Firecracker Skeleton King
Arrows Minions Firecracker Witch
Barbarians Minions Witch Lightning
Arrows Minions Firecracker Barbarians Witch Skeleton King
Barbarians Skeleton King
Barbarians Lightning
Barbarians Arrows Minions Firecracker Witch
Arrows Minions Firecracker Barbarians Witch
Arrows Witch Minions Firecracker Barbarians
Barbarians
Arrows Minions Firecracker Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Arrows Firecracker Lightning
Barbarians Minions Witch Lightning
Lightning Barbarians
Barbarians Witch
Arrows Firecracker Minions Witch
Minions Barbarians Witch Lightning
Barbarians
Lightning Minions Firecracker Barbarians Witch
Witch Barbarians
Minions Barbarians Witch
Lightning Arrows Barbarians
Barbarians Lightning Witch Skeleton King
Firecracker Barbarians Witch
Barbarians Witch Minions Firecracker Lightning Skeleton King
Arrows Minions Firecracker Barbarians Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker
Lightning Arrows
Lightning Arrows Firecracker Barbarians
Arrows Firecracker
Arrows Firecracker Minions Witch
Arrows Firecracker Witch
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Minions
Firecracker Lightning Arrows
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Minions Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Witch
Lightning Arrows Firecracker
Lightning Arrows
Minions Lightning
Lightning Arrows Firecracker
Lightning Arrows Firecracker Witch
Lightning Minions
Lightning Arrows
Lightning
Lightning Arrows Barbarians
Arrows Firecracker Witch
Witch
Arrows Firecracker Witch Lightning
Lightning Arrows Witch
Lightning Arrows Firecracker
Lightning Arrows Firecracker Witch
Lightning Minions Firecracker Witch
Lightning
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning Minions Barbarians Witch
Lightning Arrows Firecracker Witch
Arrows
Lightning Firecracker
Arrows Firecracker Lightning Skeleton King
Lightning Arrows
Firecracker
Minions Firecracker Witch Lightning Skeleton King
Firecracker Witch Lightning
Lightning Firecracker Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: