My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Goblin Drill Giant Skeleton
Giant Snowball
Minions Goblin Drill
Zap
Minions Inferno Tower Goblin Drill
Barbarian Barrel
Inferno Tower Goblin Drill Giant Skeleton
The Log
Goblin Drill Giant Skeleton
Earthquake
Inferno Tower Goblin Drill
Arrows
Minions Goblin Drill
Royal Delivery
Minions Battle Healer Goblin Drill Giant Skeleton
Fireball
Minions Battle Healer Inferno Tower Goblin Drill
Poison
Minions Battle Healer Inferno Tower Goblin Drill
Lightning
Battle Healer Inferno Tower
Rocket
Battle Healer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Inferno Tower Freeze Goblin Drill Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Battle Healer Freeze Goblin Drill Giant Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Battle Healer Freeze

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Battle Healer Freeze Goblin Drill Giant Skeleton
Minions
Giant Battle Healer Goblin Drill Giant Skeleton
Battle Healer
Arrows Minions Giant Giant Skeleton
Giant
Arrows Minions Battle Healer
Inferno Tower
Freeze
Arrows
Goblin Drill
Arrows Minions
Giant Skeleton
Arrows Minions Battle Healer

Defense Synergies 0 11

Arrows
Battle Healer Inferno Tower Giant Skeleton
Minions
Battle Healer Inferno Tower Freeze Goblin Drill Giant Skeleton
Battle Healer
Arrows Minions Inferno Tower Giant Skeleton
Giant
Inferno Tower
Arrows Minions Battle Healer Goblin Drill
Freeze
Minions
Goblin Drill
Minions Inferno Tower
Giant Skeleton
Arrows Minions Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower
Inferno Tower Minions Battle Healer Goblin Drill
Inferno Tower Minions Freeze Goblin Drill Giant Skeleton
Inferno Tower Minions Goblin Drill
Arrows Battle Healer Giant Skeleton
Arrows Freeze Minions
Minions Inferno Tower Arrows Freeze
Arrows Battle Healer Inferno Tower Giant Skeleton
Inferno Tower Minions Goblin Drill
Battle Healer Inferno Tower Giant Skeleton
Minions Arrows Freeze Goblin Drill Giant Skeleton
Arrows Minions Inferno Tower
Inferno Tower Goblin Drill Minions Battle Healer Freeze Giant Skeleton
Arrows Minions Freeze Goblin Drill
Inferno Tower Goblin Drill
Inferno Tower Freeze Goblin Drill
Arrows Minions Inferno Tower Goblin Drill
Arrows Minions Battle Healer Goblin Drill
Arrows Freeze Goblin Drill Minions Battle Healer Giant Skeleton
Inferno Tower Goblin Drill
Arrows Minions Battle Healer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Inferno Tower Giant Skeleton
Arrows Battle Healer
Giant Skeleton Minions Battle Healer Inferno Tower
Giant Skeleton Battle Healer Inferno Tower
Inferno Tower Giant Skeleton Battle Healer Goblin Drill
Arrows Minions Freeze
Minions Battle Healer Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Battle Healer
Freeze Giant Skeleton Minions Inferno Tower
Inferno Tower Goblin Drill
Minions Inferno Tower Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Inferno Tower
Inferno Tower Minions Battle Healer Freeze Goblin Drill Giant Skeleton
Arrows Minions Battle Healer Inferno Tower Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Goblin Drill Giant Skeleton
Arrows
Arrows Goblin Drill Giant Skeleton
Arrows Freeze Giant Skeleton
Arrows
Arrows Minions Freeze
Arrows
Arrows Freeze
Arrows
Minions
Arrows
Arrows
Arrows Minions Freeze
Arrows
Arrows Goblin Drill
Arrows
Arrows Freeze
Minions
Arrows
Arrows
Minions Giant Skeleton
Arrows
Arrows Goblin Drill
Arrows Freeze
Arrows
Arrows
Arrows
Arrows
Minions Freeze
Arrows
Arrows Freeze
Giant Skeleton
Arrows
Minions Freeze
Arrows
Freeze
Arrows
Arrows
Arrows Giant Skeleton
Minions Freeze Giant Skeleton
Freeze Giant Skeleton

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