My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Zappies Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner Inferno Dragon
Giant Snowball
Goblin Gang Furnace Zappies Miner Inferno Dragon
Zap
Goblin Gang Furnace Zappies Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Zappies
The Log
Goblin Gang Furnace Zappies
Earthquake
Goblin Gang Furnace Zappies
Arrows
Goblin Gang Furnace Zappies
Royal Delivery
Goblin Gang Zappies Miner Inferno Dragon
Fireball
Goblin Gang Furnace Zappies Inferno Dragon
Poison
Goblin Gang Furnace Zappies
Lightning
Furnace Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Miner Furnace Zappies Inferno Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Miner Furnace

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Miner Mega Knight
Goblin Gang
Miner
Furnace
Miner
Zappies
Miner Mega Knight
Rocket
Miner
Miner
Goblin Gang Furnace Arrows Zappies Rocket Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Arrows Zappies Miner

Defense Synergies 1 9

Arrows
Mega Knight Furnace
Goblin Gang
Furnace Zappies Miner Inferno Dragon
Furnace
Arrows Goblin Gang Zappies
Zappies
Goblin Gang Furnace Mega Knight
Rocket
Miner
Goblin Gang Mega Knight
Inferno Dragon
Goblin Gang Mega Knight
Mega Knight
Arrows Zappies Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zappies
Inferno Dragon Goblin Gang Furnace Zappies Mega Knight
Goblin Gang Furnace Rocket Mega Knight Zappies Inferno Dragon
Inferno Dragon Goblin Gang Furnace Zappies Mega Knight
Arrows Rocket Mega Knight
Arrows Goblin Gang Furnace Zappies Mega Knight
Furnace Rocket Inferno Dragon Arrows Goblin Gang Zappies
Rocket Arrows Mega Knight
Zappies Inferno Dragon Goblin Gang Furnace
Goblin Gang Zappies Miner Mega Knight
Goblin Gang Arrows Furnace Zappies Mega Knight
Arrows Inferno Dragon Goblin Gang Furnace Zappies
Furnace Mega Knight Goblin Gang Zappies Rocket
Rocket Mega Knight Arrows Goblin Gang Furnace Zappies
Inferno Dragon Goblin Gang Furnace Zappies Mega Knight
Rocket Goblin Gang Furnace Zappies Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Furnace Zappies
Arrows Mega Knight Goblin Gang Furnace Zappies
Arrows Furnace Zappies Inferno Dragon Mega Knight
Zappies Inferno Dragon
Goblin Gang Mega Knight Arrows Furnace Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Furnace Zappies
Arrows Goblin Gang Rocket Miner Inferno Dragon Mega Knight
Goblin Gang Zappies Mega Knight Furnace Rocket
Goblin Gang Rocket Mega Knight Zappies
Goblin Gang Zappies Inferno Dragon Mega Knight
Arrows Furnace Rocket Goblin Gang Zappies
Goblin Gang Rocket Furnace Zappies
Mega Knight Zappies Inferno Dragon
Rocket Mega Knight Zappies Inferno Dragon
Goblin Gang Zappies Inferno Dragon
Inferno Dragon Mega Knight Zappies
Rocket Mega Knight Arrows
Rocket Mega Knight Goblin Gang Zappies
Furnace Zappies Mega Knight
Goblin Gang Zappies Furnace Rocket Inferno Dragon
Arrows Mega Knight Zappies Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Miner
Rocket Arrows Miner
Arrows Rocket
Rocket Arrows Furnace Mega Knight
Arrows Furnace Rocket
Arrows Furnace
Arrows
Arrows Miner
Rocket Goblin Gang
Rocket Miner Arrows
Arrows Rocket
Rocket Miner
Arrows Rocket
Arrows Furnace
Rocket Arrows Furnace
Arrows Furnace Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Mega Knight
Rocket Arrows Miner Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Furnace Mega Knight
Inferno Dragon
Arrows Miner
Arrows Miner Mega Knight
Rocket Miner Arrows
Arrows Furnace
Rocket Zappies
Arrows Rocket Miner Mega Knight
Rocket Arrows Zappies
Mega Knight
Rocket Arrows
Goblin Gang Zappies Rocket
Rocket Arrows Zappies
Arrows
Miner Goblin Gang Rocket Mega Knight
Arrows
Rocket Arrows
Mega Knight
Goblin Gang Zappies Rocket
Zappies Rocket
Rocket Miner Mega Knight

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