My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Giant Skeleton Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Bandit Inferno Dragon
Barbarian Barrel
Valkyrie Witch Giant Skeleton Bandit Electro Wizard
The Log
Mini P.E.K.K.A Witch Giant Skeleton Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Witch Giant Skeleton Bandit Electro Wizard Inferno Dragon
Fireball
Witch Bandit Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Witch Bandit Electro Wizard Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Mini P.E.K.K.A Valkyrie Electro Wizard Inferno Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Mini P.E.K.K.A Valkyrie

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Giant Skeleton Bandit
Mini P.E.K.K.A
Arrows Valkyrie Giant Skeleton Electro Wizard
Valkyrie
Mini P.E.K.K.A Witch Giant Skeleton Bandit Electro Wizard
Witch
Valkyrie Giant Skeleton Bandit
Giant Skeleton
Arrows Mini P.E.K.K.A Valkyrie Witch Bandit Electro Wizard
Bandit
Arrows Valkyrie Witch Giant Skeleton Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit
Inferno Dragon

Defense Synergies 1 15

Arrows
Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit
Mini P.E.K.K.A
Electro Wizard Arrows Valkyrie Witch
Valkyrie
Arrows Mini P.E.K.K.A Witch Bandit Electro Wizard
Witch
Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit Electro Wizard
Giant Skeleton
Arrows Witch Electro Wizard
Bandit
Arrows Valkyrie Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Giant Skeleton Bandit Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Mini P.E.K.K.A Inferno Dragon Valkyrie Witch Bandit Electro Wizard
Mini P.E.K.K.A Witch Valkyrie Giant Skeleton Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Valkyrie Bandit Electro Wizard
Arrows Mini P.E.K.K.A Valkyrie Giant Skeleton
Arrows Valkyrie Bandit Electro Wizard
Electro Wizard Inferno Dragon Arrows Witch
Arrows Valkyrie Giant Skeleton Bandit Electro Wizard
Mini P.E.K.K.A Witch Inferno Dragon
Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit Electro Wizard
Valkyrie Witch Electro Wizard Arrows Giant Skeleton Bandit
Arrows Inferno Dragon Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Giant Skeleton Bandit Electro Wizard
Valkyrie Arrows Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Inferno Dragon Bandit Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard Inferno Dragon
Arrows Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Bandit Electro Wizard
Arrows Valkyrie Witch Giant Skeleton Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Valkyrie Arrows Mini P.E.K.K.A Witch Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Arrows Mini P.E.K.K.A Valkyrie Inferno Dragon
Giant Skeleton Bandit Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit Electro Wizard
Giant Skeleton Mini P.E.K.K.A Valkyrie Witch Bandit Inferno Dragon
Arrows Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Giant Skeleton Bandit Electro Wizard
Mini P.E.K.K.A Giant Skeleton Valkyrie Inferno Dragon
Giant Skeleton Electro Wizard Mini P.E.K.K.A Valkyrie Witch Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie Witch Giant Skeleton
Arrows Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Valkyrie Witch Bandit
Valkyrie Witch
Witch Electro Wizard Mini P.E.K.K.A Valkyrie Giant Skeleton Inferno Dragon
Arrows Valkyrie Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton Bandit
Arrows Bandit Electro Wizard
Arrows Giant Skeleton Bandit
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows Bandit
Mini P.E.K.K.A Electro Wizard
Arrows Valkyrie Bandit Electro Wizard
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Witch Bandit
Arrows Bandit
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bandit Electro Wizard
Arrows Valkyrie Witch
Giant Skeleton
Arrows
Arrows
Arrows Valkyrie Witch
Witch Inferno Dragon
Arrows Witch Bandit Electro Wizard
Arrows Witch Bandit
Arrows Bandit
Arrows Witch Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
Arrows Bandit
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Witch Bandit
Arrows Witch Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows
Arrows Giant Skeleton
Witch Giant Skeleton Electro Wizard
Witch Electro Wizard
Witch Giant Skeleton Bandit Electro Wizard

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