My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Executioner Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Executioner P.E.K.K.A Miner Electro Wizard
Fireball
Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Executioner P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Miner Mini P.E.K.K.A Electro Wizard Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tornado Miner Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Lightning Miner
Mini P.E.K.K.A
Arrows Tornado Lightning Electro Wizard
Tornado
Executioner P.E.K.K.A Mini P.E.K.K.A
Executioner
Tornado P.E.K.K.A Miner
Lightning
Arrows Mini P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Wizard Executioner
Miner
Arrows Executioner Electro Wizard
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Miner

Defense Synergies 3 8

Arrows
Mini P.E.K.K.A Tornado Lightning P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Arrows Tornado Executioner
Tornado
Executioner P.E.K.K.A Arrows Mini P.E.K.K.A Electro Wizard
Executioner
Tornado Mini P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Tornado Arrows Electro Wizard
Miner
Electro Wizard
Mini P.E.K.K.A Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Executioner Electro Wizard
Mini P.E.K.K.A Tornado P.E.K.K.A Executioner Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Lightning Arrows Mini P.E.K.K.A Tornado P.E.K.K.A
Arrows Tornado Executioner Electro Wizard
Tornado Lightning Electro Wizard Arrows Executioner
Lightning Arrows P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Miner Electro Wizard
Executioner Electro Wizard Arrows Tornado
Arrows Executioner Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lightning Electro Wizard
Executioner Arrows Mini P.E.K.K.A Tornado P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Tornado Mini P.E.K.K.A Lightning P.E.K.K.A Electro Wizard
Arrows Mini P.E.K.K.A Tornado Executioner P.E.K.K.A Electro Wizard
Arrows Tornado Executioner Electro Wizard
Arrows Tornado Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tornado Electro Wizard
Arrows Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Executioner Lightning Miner
P.E.K.K.A Mini P.E.K.K.A Lightning Electro Wizard
Mini P.E.K.K.A Lightning P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Executioner
Arrows Executioner Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Mini P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
Lightning P.E.K.K.A Arrows Tornado Electro Wizard
Mini P.E.K.K.A Lightning P.E.K.K.A Executioner
Executioner
Electro Wizard Mini P.E.K.K.A Tornado Executioner Lightning P.E.K.K.A
Arrows Executioner Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Tornado Executioner Miner Electro Wizard
Lightning Arrows Miner
Lightning Arrows
Executioner Arrows
Arrows Executioner Tornado
Arrows Tornado Executioner
Arrows Tornado Executioner Lightning
Arrows Miner Tornado Lightning
Lightning Mini P.E.K.K.A Tornado Electro Wizard
Lightning Miner Arrows Tornado Electro Wizard
Lightning Arrows Tornado Executioner
Lightning Executioner Miner
Lightning Arrows
Lightning Arrows
Lightning Arrows Executioner
Lightning Arrows Executioner
Lightning Arrows Tornado
Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A Executioner Electro Wizard
Lightning Arrows Tornado Miner
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows
Arrows Tornado Executioner
Arrows Miner Tornado Executioner Lightning Electro Wizard
Lightning Arrows Tornado Miner
Lightning Miner Arrows Tornado
Lightning Arrows Tornado Executioner Electro Wizard
Lightning Electro Wizard
Lightning Mini P.E.K.K.A
Lightning Arrows Miner
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Tornado Executioner Electro Wizard
Arrows
Lightning Miner Mini P.E.K.K.A Executioner Electro Wizard
Arrows Executioner Lightning
Lightning Arrows Tornado
Executioner P.E.K.K.A
Tornado Lightning Electro Wizard
Tornado Executioner Lightning Electro Wizard
Lightning Tornado Executioner Miner Electro Wizard

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