My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Goblin Barrel Skeleton Army
Giant Snowball
Bats Wall Breakers Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Bats Wall Breakers Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Wall Breakers Goblin Barrel Skeleton Army Witch
The Log
Mini P.E.K.K.A Wall Breakers Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Bats Wall Breakers Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Mini P.E.K.K.A Wall Breakers Goblin Barrel Skeleton Army Baby Dragon Witch
Fireball
Wall Breakers Goblin Barrel Skeleton Army Baby Dragon Witch
Poison
Bats Skeleton Army Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Goblin Barrel Skeleton Army Mini P.E.K.K.A Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Goblin Barrel

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Wall Breakers Goblin Barrel Baby Dragon
Arrows
Mini P.E.K.K.A Wall Breakers Goblin Barrel
Mini P.E.K.K.A
Bats Arrows Baby Dragon
Wall Breakers
Bats Arrows Baby Dragon
Goblin Barrel
Bats Arrows Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Bats Mini P.E.K.K.A Wall Breakers Goblin Barrel Witch
Witch
Baby Dragon

Defense Synergies 0 7

Bats
Mini P.E.K.K.A Baby Dragon
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Skeleton Army Baby Dragon Witch
Wall Breakers
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A
Baby Dragon
Bats Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Mini P.E.K.K.A Skeleton Army Bats Witch
Mini P.E.K.K.A Skeleton Army Witch Bats
Mini P.E.K.K.A Skeleton Army Witch Bats
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Bats Baby Dragon
Bats Arrows Baby Dragon Witch
Arrows Baby Dragon
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A
Bats Skeleton Army Witch Arrows Baby Dragon
Arrows Bats Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Bats Witch
Skeleton Army Bats Arrows Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Skeleton Army Witch
Arrows Bats Skeleton Army Baby Dragon Witch
Arrows Baby Dragon Witch Bats
Mini P.E.K.K.A
Skeleton Army Bats Arrows Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch
Arrows Mini P.E.K.K.A Baby Dragon
Skeleton Army Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army Witch
Arrows Bats Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Bats Witch
Mini P.E.K.K.A Skeleton Army
Bats Mini P.E.K.K.A Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Bats Mini P.E.K.K.A Witch
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Witch
Skeleton Army Baby Dragon Witch
Skeleton Army Witch Bats Mini P.E.K.K.A Baby Dragon
Bats Arrows Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Bats Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bats Mini P.E.K.K.A
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Bats Arrows Baby Dragon Witch
Bats Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Bats Skeleton Army Witch
Arrows Baby Dragon Witch
Arrows
Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Arrows
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch

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