My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Night Witch
Giant Snowball
Mega Minion Guards Clone Lumberjack Night Witch
Zap
Guards Clone Night Witch
Barbarian Barrel
Guards Clone Lumberjack Night Witch
The Log
Guards Clone Lumberjack
Earthquake
Guards Clone
Arrows
Guards Clone Night Witch
Royal Delivery
Mega Minion Guards Clone Lumberjack Night Witch
Fireball
Mega Minion Clone Lumberjack Night Witch
Poison
Mega Minion Guards Clone Night Witch
Lightning
Mega Minion Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Clone Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Guards Clone Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Mega Minion Guards

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mega Minion Lumberjack Night Witch
Mega Minion
Golem Arrows
Guards
Clone The Log Lumberjack
Clone
Golem Night Witch Guards Lumberjack
Golem
Arrows Mega Minion Clone Night Witch The Log Lumberjack
The Log
Guards Golem Lumberjack
Lumberjack
Arrows Guards Clone Golem The Log Night Witch
Night Witch
Clone Golem Arrows Lumberjack

Defense Synergies 0 10

Arrows
Mega Minion Lumberjack
Mega Minion
Arrows Guards The Log Lumberjack Night Witch
Guards
Mega Minion The Log Lumberjack
Clone
Golem
The Log
Mega Minion Guards Lumberjack Night Witch
Lumberjack
Arrows Mega Minion Guards The Log
Night Witch
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Lumberjack Mega Minion The Log Night Witch
Lumberjack Mega Minion Night Witch
Lumberjack Night Witch Mega Minion Guards
Arrows The Log Lumberjack
Arrows The Log Mega Minion Guards Lumberjack Night Witch
Mega Minion Arrows Night Witch
Arrows The Log
Lumberjack Night Witch
Guards Lumberjack Night Witch
Guards Arrows Mega Minion The Log Lumberjack Night Witch
Arrows Mega Minion Night Witch
Lumberjack Night Witch Guards The Log
Arrows Mega Minion Guards The Log Lumberjack Night Witch
Lumberjack
The Log Lumberjack
Arrows Lumberjack Night Witch
Arrows Mega Minion Guards The Log Lumberjack Night Witch
Arrows The Log Mega Minion Guards Lumberjack
Lumberjack
Arrows Guards The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Arrows Mega Minion The Log Lumberjack
Guards Lumberjack The Log
Guards Lumberjack The Log Night Witch
Guards Lumberjack Night Witch
Arrows
Guards Mega Minion Lumberjack Night Witch
Lumberjack
Mega Minion The Log
Mega Minion Guards
Mega Minion Guards Lumberjack
Arrows Guards The Log
Guards Lumberjack Night Witch
Guards Mega Minion The Log Lumberjack Night Witch
Arrows Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log
Arrows The Log
Arrows The Log
Arrows Guards The Log
Arrows The Log
Arrows Mega Minion
Arrows The Log
Arrows The Log
Arrows The Log
Guards Lumberjack Night Witch
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Night Witch
Arrows Mega Minion The Log
Arrows The Log
The Log Night Witch
Arrows
The Log
Arrows The Log
Arrows The Log
Mega Minion
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Night Witch
Mega Minion Guards
Mega Minion Night Witch
Arrows The Log Night Witch
Arrows
Arrows The Log
Guards Night Witch
Arrows Mega Minion
Arrows The Log
Mega Minion Lumberjack
Arrows The Log
Arrows
Mega Minion
Guards The Log
The Log

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