My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Mega Minion Hog Rider Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Barrel Electro Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Mega Minion Hog Rider Goblin Barrel Electro Wizard
Fireball
Goblin Gang Mega Minion Hog Rider Goblin Barrel Electro Wizard
Poison
Goblin Gang Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mega Minion Goblin Barrel Hog Rider Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Mega Minion Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Minion Goblin Barrel Mega Knight
Goblin Gang
Hog Rider Goblin Barrel
Mega Minion
Arrows Poison Mega Knight
Hog Rider
Arrows Goblin Gang Goblin Barrel Poison Electro Wizard Mega Knight
Goblin Barrel
Goblin Gang Arrows Hog Rider Mega Knight
Poison
Mega Minion Hog Rider Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Arrows Mega Minion Hog Rider Goblin Barrel Poison Electro Wizard

Defense Synergies 1 7

Arrows
Mega Knight Mega Minion
Goblin Gang
Electro Wizard
Mega Minion
Arrows Electro Wizard Mega Knight
Hog Rider
Goblin Barrel
Poison
Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Minion Poison Mega Knight
Mega Knight
Arrows Mega Minion Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Wizard
Goblin Gang Mega Minion Electro Wizard Mega Knight
Goblin Gang Mega Knight Mega Minion Electro Wizard
Goblin Gang Mega Minion Electro Wizard Mega Knight
Arrows Poison Mega Knight
Arrows Goblin Gang Mega Minion Electro Wizard Mega Knight
Mega Minion Electro Wizard Arrows Goblin Gang Poison
Arrows Poison Electro Wizard Mega Knight
Goblin Gang
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Poison Electro Wizard Arrows Mega Minion Mega Knight
Arrows Mega Minion Goblin Gang Poison Electro Wizard
Mega Knight Goblin Gang Electro Wizard
Mega Knight Arrows Goblin Gang Mega Minion Poison Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Mega Knight
Mega Knight Arrows Goblin Gang Poison Electro Wizard
Arrows Mega Knight Goblin Gang Mega Minion Electro Wizard
Arrows Poison Mega Minion Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Arrows Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Electro Wizard
Poison Electro Wizard Arrows Goblin Gang Mega Minion Mega Knight
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Mega Knight
Arrows Poison Goblin Gang Electro Wizard
Goblin Gang Mega Minion Electro Wizard
Mega Knight
Electro Wizard Mega Knight Mega Minion Poison
Goblin Gang Mega Minion
Mega Knight Mega Minion
Mega Knight Arrows Poison Electro Wizard
Mega Knight Goblin Gang
Mega Knight
Goblin Gang Electro Wizard Mega Minion Poison
Arrows Poison Mega Knight Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Arrows Poison
Poison Arrows Mega Knight
Arrows Poison Mega Minion
Arrows Poison
Arrows Poison
Arrows Poison
Goblin Gang Poison Electro Wizard
Poison Arrows Electro Wizard
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Mega Knight
Arrows Poison
Arrows Mega Minion Poison Electro Wizard Mega Knight
Arrows Poison Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Poison Mega Knight
Mega Minion
Arrows Poison Electro Wizard
Arrows Poison Mega Knight
Poison Arrows
Poison Arrows Electro Wizard
Electro Wizard Mega Minion Poison
Mega Minion
Poison Arrows Mega Knight
Arrows Poison Electro Wizard
Mega Knight
Arrows Poison
Electro Wizard Goblin Gang
Poison Arrows Mega Minion Electro Wizard
Arrows
Poison Goblin Gang Mega Minion Electro Wizard Mega Knight
Arrows Poison
Arrows Poison
Mega Minion Mega Knight
Goblin Gang Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard Mega Knight

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