My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Cannon Cart Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Lumberjack
Zap
Cannon Cart
Barbarian Barrel
Hunter Cannon Cart Ice Wizard Lumberjack
The Log
Hunter Cannon Cart Lumberjack
Earthquake
Arrows
Royal Delivery
Hunter Cannon Cart Ice Wizard Lumberjack
Fireball
Hunter Cannon Cart Ice Wizard Lumberjack
Poison
Hunter Ice Wizard
Lightning
Hunter Cannon Cart Ice Wizard Lumberjack
Rocket
Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Poison Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Poison Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Ice Wizard Freeze Poison Hunter Lumberjack Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Ice Wizard Freeze

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Freeze Cannon Cart Lumberjack
Mirror
Arrows Freeze Poison Cannon Cart Lumberjack
Freeze
Arrows Mirror Poison
Poison
Mirror Freeze Cannon Cart
Hunter
Cannon Cart Lumberjack
Cannon Cart
Arrows Mirror Poison Hunter Lumberjack
Ice Wizard
Lumberjack
Lumberjack
Arrows Mirror Hunter Cannon Cart Ice Wizard

Defense Synergies 1 16

Arrows
Mirror Cannon Cart Ice Wizard Lumberjack
Mirror
Arrows Poison Hunter Ice Wizard Lumberjack
Freeze
Hunter Lumberjack
Poison
Mirror Ice Wizard
Hunter
Mirror Freeze Cannon Cart Ice Wizard Lumberjack
Cannon Cart
Arrows Hunter Ice Wizard Lumberjack
Ice Wizard
Arrows Mirror Poison Hunter Cannon Cart Lumberjack
Lumberjack
Arrows Mirror Freeze Hunter Cannon Cart Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart
Hunter Lumberjack Cannon Cart Ice Wizard
Hunter Lumberjack Freeze Cannon Cart Ice Wizard
Hunter Lumberjack Cannon Cart Ice Wizard
Arrows Poison Lumberjack
Arrows Freeze Hunter Cannon Cart Ice Wizard Lumberjack
Hunter Arrows Freeze Poison Ice Wizard
Arrows Poison Cannon Cart
Hunter Ice Wizard Lumberjack
Hunter Cannon Cart Ice Wizard Lumberjack
Poison Ice Wizard Arrows Freeze Hunter Cannon Cart Lumberjack
Arrows Hunter Poison Ice Wizard
Hunter Lumberjack Freeze Cannon Cart Ice Wizard
Arrows Freeze Poison Hunter Cannon Cart Lumberjack
Hunter Cannon Cart Lumberjack
Freeze Hunter Lumberjack
Arrows Poison Hunter Cannon Cart Lumberjack
Arrows Hunter Cannon Cart Ice Wizard Lumberjack
Arrows Freeze Poison Hunter Cannon Cart Ice Wizard Lumberjack
Hunter Cannon Cart Lumberjack
Arrows Poison Hunter Cannon Cart Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Cannon Cart
Poison Arrows Hunter Cannon Cart Lumberjack
Lumberjack Hunter Cannon Cart
Hunter Lumberjack Cannon Cart
Hunter Cannon Cart Lumberjack
Arrows Poison Freeze Hunter Ice Wizard
Hunter Cannon Cart Ice Wizard Lumberjack
Hunter Cannon Cart Lumberjack
Freeze Poison Cannon Cart
Hunter Cannon Cart Lumberjack
Arrows Poison
Cannon Cart Hunter Lumberjack
Cannon Cart
Freeze Poison Hunter Cannon Cart Lumberjack
Arrows Poison Freeze Hunter Cannon Cart Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Freeze
Arrows Poison Ice Wizard
Arrows Poison Cannon Cart
Cannon Cart Arrows Freeze Poison
Poison Arrows
Arrows Poison Freeze Hunter Ice Wizard
Arrows Poison
Arrows Poison Freeze Hunter Ice Wizard
Arrows Poison
Poison Lumberjack
Poison Arrows Cannon Cart
Poison Arrows
Poison Hunter Cannon Cart
Arrows Freeze Poison Cannon Cart
Arrows Poison Cannon Cart
Arrows Poison Hunter Cannon Cart
Arrows Poison Cannon Cart
Arrows Freeze Poison
Arrows Poison Hunter
Arrows Poison
Poison
Arrows Poison
Arrows Poison Cannon Cart
Arrows Freeze Poison Hunter Ice Wizard
Arrows Poison Hunter Ice Wizard
Arrows Poison
Poison Arrows
Poison Arrows Hunter Ice Wizard
Freeze Poison
Poison Arrows Hunter
Arrows Freeze Poison
Arrows Poison
Freeze Cannon Cart
Poison Arrows Hunter Ice Wizard
Freeze
Arrows
Poison Hunter Cannon Cart Lumberjack
Arrows Poison
Arrows Poison
Cannon Cart
Freeze Poison
Poison
Poison Freeze Cannon Cart

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