My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Knight Elite Barbarians Valkyrie Wizard Witch Lumberjack
The Log
Elite Barbarians Mini P.E.K.K.A Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Witch Lumberjack
Fireball
Elite Barbarians Wizard Witch Lumberjack
Poison
Wizard Witch
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Witch Lumberjack
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Mini P.E.K.K.A Valkyrie Lumberjack Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Mini P.E.K.K.A Valkyrie

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Knight Mini P.E.K.K.A Lumberjack
Knight
Arrows Elite Barbarians Wizard Witch Lumberjack
Elite Barbarians
Arrows Valkyrie Knight Wizard Lumberjack
Mini P.E.K.K.A
Arrows Valkyrie Wizard Lumberjack
Valkyrie
Elite Barbarians Lumberjack Mini P.E.K.K.A Wizard Witch
Wizard
Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Witch
Knight Valkyrie Lumberjack
Lumberjack
Valkyrie Arrows Knight Elite Barbarians Mini P.E.K.K.A Wizard Witch

Defense Synergies 1 18

Arrows
Knight Mini P.E.K.K.A Valkyrie Lumberjack
Knight
Arrows Mini P.E.K.K.A Wizard Witch Lumberjack
Elite Barbarians
Valkyrie Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Arrows Knight Elite Barbarians Valkyrie Wizard Witch
Valkyrie
Elite Barbarians Arrows Mini P.E.K.K.A Wizard Witch Lumberjack
Wizard
Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Witch
Knight Mini P.E.K.K.A Valkyrie Lumberjack
Lumberjack
Arrows Knight Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack Knight Valkyrie Witch
Mini P.E.K.K.A Witch Lumberjack Knight Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Witch Lumberjack Knight Valkyrie
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Valkyrie Lumberjack
Arrows Wizard Witch
Arrows Valkyrie
Mini P.E.K.K.A Witch Elite Barbarians Lumberjack
Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Witch Arrows Knight Wizard Lumberjack
Arrows Wizard Witch
Mini P.E.K.K.A Lumberjack Knight Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Arrows Mini P.E.K.K.A Witch Lumberjack
Elite Barbarians Mini P.E.K.K.A Knight Lumberjack
Elite Barbarians Mini P.E.K.K.A Lumberjack
Wizard Arrows Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Lumberjack
Arrows Knight Elite Barbarians Valkyrie Wizard Witch Lumberjack
Arrows Valkyrie Wizard Witch Knight Lumberjack
Mini P.E.K.K.A Elite Barbarians Lumberjack
Valkyrie Wizard Arrows Knight Elite Barbarians Mini P.E.K.K.A Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Lumberjack Elite Barbarians Witch
Arrows Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Lumberjack Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Lumberjack Knight Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Lumberjack
Arrows Wizard Witch
Mini P.E.K.K.A Knight Elite Barbarians Valkyrie Witch Lumberjack
Mini P.E.K.K.A Knight Elite Barbarians Valkyrie Lumberjack
Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Witch
Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Lumberjack
Arrows Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Knight Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Witch
Elite Barbarians Witch Knight Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Valkyrie Elite Barbarians Mini P.E.K.K.A Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack
Arrows Knight Valkyrie Wizard
Arrows Wizard
Knight Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard Witch
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Elite Barbarians Arrows Wizard Witch
Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Witch
Arrows Wizard Witch
Arrows
Knight Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Elite Barbarians
Elite Barbarians Witch
Witch
Witch

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